Hi Folks,
I wanted to thank you for bearing with me as I track down lingering issues in the 1.2 Patch. It's been a big process upgrading to Unity 5 because not everything works the same in Unity 5 as it does in Unity 4, and StarDrive 2 is a huge game with a lot of places for things to go off the rails. So I am sincerely grateful for your patience and your feedback, and I'm working hard to knock out any issues as you report them.
I'm patching these fixes right into 1.2 today - the version number won't update on your end, but when you see SD2 download a little something something today, it's just patching these fixes in:
- Fixed an issue where beam weapon sounds weren't being mixed properly in 3d (so they were always a flat volume regardless of distance to the camera)
- Fixed an issue where the Draylok Battleship could be invincible
- Found some excellent performance enhancements for the combat map
- Fixed an issue where fighters that lost their mothership were not properly being removed from play after a while; this should fix any issue where you had a tough time mopping up after a battle
- Fixed an issue where combat in orbit of Toxic planets would not have the proper planet appearing in the background
- Pre 1.2 saved games should work now
- Swapped out the materials on a number of planets that would appear in the battle map. We'll have a number of prettier planets now.
- Fixed an issue where a fleet could engage a fleet that was far away from it if it was close to it relatively recently; the fleet was not updating its list of known nearby contacts.
- Fixed a rarer bug that could cause the game to become unresponsive - like you couldn't close a quest window or progress the turn
- Fixed an issue where subspace projectors were not properly applying speed bonuses