Developer postOriginal post (opens in a new tab)

Maia 0.46 Splashes Down!

Maia 0.46 is ready to play! Here's a video showing some of the new features.

http://youtu.be/d7WG3gdcCBQ

New features

Behold, Botany! Research the local flora with the new plant sample containers and added research technologies.

Nanoprinters! 3d print new IMP robots to expand your workforce and improve the efficiency of your base!

Bugs squished! Thanks to the help of the community we've killed over 50 bugs in the last month. The game is increasingly stable and glitch free.

Other new things to look out for.

  • Many IMP bugs fixed. No more random wandering off or freak outs.
  • IMPs can now use teamwork, digging is much more efficient.
  • Find your IMPs with the robots button. (bottom left)
  • Rest facilities are now their own need. Colonists will build beds at a much higher priority.
  • 4k resolution crashes and performance issues fixed.
  • Massive optimisations on the CPU. Threading is improved, as is cache coherancy. Running on an Intel i5 you will be able to keep CPU usage under 50% at 60fps.
  • Pathfinding is improved, so less performance spikes.
  • Decent GPU improvements, shader fixes.
  • Loading directly from the menu.
  • Loading speeds are greatly increased as is saving.
  • Ground water levels are now shown, watch puddles form and evaporate.
  • More music tracks.
  • More sounds for common base items to impart more game information via audio.
  • Bodybags! No more treading on rotten corpses.
  • Creature burrows on the surface.
  • Colonist energy usage tweaked. Food values recalculated.
  • Many colonist AI bugs squished. Including the one where half full barrels in the solar still drove the colonists insane.
  • Placeable airlocks.
  • Tutorial updates to point out UI changes.
  • AI delegation is now weighted towards being more needs based. A colonist with a greater need will go for the action first.
  • Lighting is redone for better effect. Less glitches.
  • A few save state bugs fixed.
  • Yosemite support added.
  • Intel GPU shaders optimised for below minimum spec machines.

A few features didn't make the deadline, but as always we will be adding them in the coming weeks. In 0.47 you can expect colonists to show their emotions, write useful base reports and even look forward to a new terrifying creature to sabotage your base!

We'll see you then!