Time for another hotfix build!
Today's update brings several important improvements to 0.58, and fixes several bugs that were hampering the AI and the simulation of more complex bases.
- Airlocks no longer cause intermittent pathfinding blockage. Reducing the chance of issues with building outside.
- Rooms no longer locked on startup allowing colonists to wander about before an initial room is placed.
- Crop blight adjusted to be less predictable.
- Colonists will now assign a higher priority to body-bagging up corpses.
- IMPs will no longer use hoppers when not carrying enough materials.
- Flywheel integrity degradation adjusted, colonists will consequently no longer spend as much time trying to fix them as a high priority task.
- AI agent path verification on world changes optimised. Building, locking doors, cave ins and digging should cause less CPU spikes.
- Colonist and IMP idle behaviours now checked against reachable sectors. Should reduce failed pathfinds and improve performance.
- Dog pathfinding optimised.
- Cat pathfinding optimised.
- Several spelling mistakes fixed
- Potential data corruption fixes.
- 32 bit exe updated.
Thanks for all the feedback on the previous builds. We will be back very soon with more updates.
You can watch as I make and check in changes to our code base on https://dev.maiagame.com/
If you want more help getting into the game. Check out the useful guides on the community portal, including this getting started guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=779670720