v0.15.0
New:
- Character: Assassin
- Weapons:
- Handgun
- Hunting Bow
- Special Ability: Flails
- Added ‘Health Regen Tick’ option to meta progression upgrade in main menu
Changes:
- Loot enemies can now be killed with death shout
- Loot enemies base health decreased by 20%
- Lowered all other enemy base health by ~10-15%
- Lowered all regular enemies contact damage by ~10%
- Rogue special ability changed to Ricochet Arrow to better compliment his bonus stats
- Orc and Bruiser special ability changed from Vortex Blades to Flails
- Unoriginal upgrade (Upgrade that allows multiple of the same weapon) has been removed. It does however still remain as the Fighter’s starting ability, making the Fighter the only character who can get it by default.
- Removed Polearm tag and replaced weapons that had it with ether Blade or Bludgeon tag for better synergies
- Removed Staff tag and replaced weapons that had it with Bludgeon tag for better synergies
- Removed Throwing tag and replaced weapons that had it with Bow or/and Bludgeon tag for better synergies
- Removed Polearm Base Damage and Staff Base Damage upgrades from upgrade selection screen
- Barbarian
- Starting stat Throwing Base Damage increased by 5 changed to Range Base Damage increased by 3
- Starting stat Throwing Attack Range increased by 15% changed to Range Attack Range increased by 15%
- Starting stat Throwing Attack Speed increased by 10% changed to Range Attack Speed increased by 10%
- Fighter
- Starting stat Melee Base Damage increased by 3 has been removed
- Starting stat Player Armor decreased by 100% has been added
- Starting stat Range Attack Range decreased from 50% to 30%
- Starting stat Range Attack Speed decreased from 75% to 30%
Fixes:
- Fixed a rare issue that was preventing Time Attack and Survivor modes from working when clicking
