Mostly small build, I spent quite a bit of time updating our dependencies and cloud to .NET 8 which released recently.
There's new function for sorting blendshapes now too! This should make it easier to deal with blendshapes being in different order when transferring meshes and such.
New Features:
- Added "Sort Blendshapes (by name)" processing to SkinnedMeshRenderer
-- This will sort and remap blendshapes, which allows ensuring a consistent ordering of the blendshapes
- Add "Sort Blendshapes (by name length, then name)"
-- This is similar, but will sort blendshapes by the name length first - this is useful if you want to group them by short names first
Locale:
- Merged Japanese locale update by @eai
- Merged German locale update by @muppeq
Tweaks:
- "Reset to default" field inspector action is now undoable (requested by @nytra, issue #713)
- Updated cloud infrastructure to .NET 8 from .NET 7
- Updated number of libraries to .NET 8 related versions (e.g. System.Text.Json)
- Updated additional dependencies and libraries to newer versions
- Blendshape names in the inspector will now auto-update when the target mesh is changed (e.g. when recomputing or sorting blendshapes)
- Updated native Assimp library to latest version from the source
