Sunday 07 march 2019 is a historic day for World War II Online.
After more than 10 years and hundreds of campaigns, the supply system is being overhauled with a new design that removes the burden for HC officers to manage it 24/24h, 7/7d.
This will allow officers to spend more time leading players, guarantee more battles and more supplies for everyone!
The first iteration of 1.36 will be released this Sunday at 8AM Pacific (11AM Eastern, 3PM GMT). We apologise for the expected downtime that will last 3 to 6 hours.. We recommend players to uninstall their current game and to download the latest version when it is available.
For the next two weeks, the map will be set to "Open beta" mode before a campaign reset. It will start with a short intermission with unlimited supplies so everyone can get a feel for the changes.
High Command Teams have spent the past week with SCKING and the Quality Assurance Team for a more in-depth training, the following article is tailored for the majority of our players and what you can expect this Sunday.
Please remember, this is the first version of Hybrid Supply. Players can expect a maintenance patch soon after open beta, there are a few minor issues already being fixed.
For a more detailed description on Hybrid Supply, read the 1.36 Briefing/Development Manual.
Please help us refine the game by reporting any anomalies by typing .bug (issue/report) in the chat bar.
(reminder)
Visual Differences:
- Every front line town will have a flag with "Garrison" supply - including armor and infantry (like our current brigade system)
- Every town linking to a front line town will have Garrison supply as well (armor and infantry)
- Every town with an Airfield or Naval Port (across the map) will have Naval/Air Garrisons and one Infantry Garrison at all times. If an town with an Airfield becomes front line, the Air Garrison will go away
- Both sides will have 3 full Divisions (HQ, 2 Infantry, and 1 Armor Brigades) that can be used to supplement or reinforce an Attack/Defensive Orders. These Divisions can be moved across the map by HC only
- Only Brigades can be routed off the map, Garrisons will be "hidden" while the opposite side owns the town
Overstocking Supply:
- Overstocking Garrison to Garrison from a back line town to a front line town can be achieved to 100% of its original supply - example: the front line Garrison has 2 Firefly tanks (maximum supply), you could overstock that front line Garrison to a total of 4 Firefly tanks by driving from the back line town and despawning at the army base. ANY weapon/vehicle can be overstocked including Air and Navy units
- You can not overstock from a Fortified Mobile Spawn (FMS)
- You can not overstock a Garrison from a Brigade
Supply Lines:
- Weapon/vehicle units will have the standard resupply timers when KIA/MIA/Rescued/RTB
- Factory status/damage will have the same effect on Garrison and Brigade supply
- Supply will "trickle in" when a town is captured, or a Brigade is moved to a new town
Capture Points:
- All Army Base (AB) and Capture Point (CP) facilities will have supply except City and Factory facilities (same as now)
- When an AB is captured (even if it only has one AB), the CP's will still have supply and will be spawnable - similar to HAAC (hold at all cost) - and the back line town's Foward Base will open up
- If there is multiple AB's that were captured, every AB needs to be recaptured before supply is available/spawnable from any of the AB's in that town. If all AB's are recaptured, the back line town's FB will disappear. The attacking sides FB will remain until the town is completely captured, or the opposing side destroys it
- Allied successful town capture - Captured towns will be decided upon the capping player's Country (Allied High Command can change the Country ownership within a set time of capture)
We will see you in the field
SALUTE!
