Read about the latest update: Friday Dev Blog - 48
==Changelog==
WoD version 0.15.10 - August 28, 2015
==Art==
- Configured lots of shininess settings on terrain textures
- Added new regulator and inflator particles
- Improved diving base visuals
- Improved U-352 visuals
==Code==
- Added a setting to reduce view distance (fog density)
- View distance now determines the distance at which objects are hidden
- Above water objects are no longer renderer when under water and vice versa
- Added a new way of player rotation in VR based on look direction
- Added a setting to disable strafing in VR to reduce nausea
- Improved fish wandering and flocking algorithms
- Improved performance of fish
- Improved performance of terrain
- Added the Egyptsun community suits
- It's now possible to spawn on the ground
- Configured plankton for better performance
- Generated lower level of detail models of rocks to enable when far away
- Configured level of detail on models to only show detailed versions of models when close to them
- SteamVR works again so we have an alternate VR mode
- Lens flares of mission markers are now disabled at very long range to increase performance
- Lots of code performance improvements
==Bugs==
- Fixed player models being hidden on VR
- Fixed a bug where some settings sometimes aren't saved
- Fixed crocodiles swimming around in a much too small territory instead of their intended territory
- Fixed picture frames being too small
- Fixed the scuba mask screen overlay
- Fixed the '... miles swum' achievements