World of Diving

Vertigo Games

Released
Aug 26, 2014
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Community Announcement – World of Diving Update

    We started this adventure with the ambition to create an exhilarating multiplayer diving experience in VR — a game that captured the wonder of underwater exploration and the thrill of discovery with friends. However, today we’ve had to make the difficult decision to not move forw

  2. Developer post

    Announcing Skyworld: Kingdom Brawl!

    We're proud to announce Skyworld: Kingdom Brawl , a highly competitive, cross-platform multiplayer VR card-battler from the creators of Arizona Sunshine. For the first time, PC VR and standalone VR players will join together as the game launches with full cross-platform support o

  3. Developer post

    A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated...

    A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... Innerspace VR and Vertigo Games are proud to

  4. Developer post

    WoD UPDATE v0.17.6030

    Changes: - The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD

  5. Developer post

    WoD UPDATE v0.17.6030

    Changes: - The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD

  6. Developer post

    Plan for Leaving Early Access

    We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are plannin

  7. Developer post

    Plan for Leaving Early Access

    We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are plannin

  8. Developer post

    WoD UPDATE v0.17.10

    A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add

  9. Developer post

    WoD UPDATE v0.17.10

    A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add

  10. Developer post

    WoD UPDATE v0.17.9

    We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stabilit

  11. Developer post

    WoD UPDATE v0.17.9

    We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stabilit

  12. Developer post

    WoD UPDATE v0.17.5

    The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all ar

  13. Developer post

    WoD UPDATE v0.17.5

    The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all ar

  14. Developer post

    Development blog 67

    Johann Overhaul of the entire game, and stuff... It's been about 3 months since our last Development Blog. There's been a lot of developer activity on World of Diving in that time. First of all; we've made some really big improvements on the performance side. All levels are now r

  15. Developer post

    Development blog 67

    Johann Overhaul of the entire game, and stuff... It's been about 3 months since our last Development Blog. There's been a lot of developer activity on World of Diving in that time. First of all; we've made some really big improvements on the performance side. All levels are now r

  16. Developer post

    Devblog 66

    Johann Performance and Graphical user interface conversion This week I've been sitting with the artists to do some much needed optimizations. These are mainly important for VR, in which you have to render at a very high FPS to reduce motion sickness. For example; for the Oculus R

  17. Developer post

    Devblog 66

    Johann Performance and Graphical user interface conversion This week I've been sitting with the artists to do some much needed optimizations. These are mainly important for VR, in which you have to render at a very high FPS to reduce motion sickness. For example; for the Oculus R

  18. Developer post

    Devblog 65

    Johann Graphical user interface conversion V6 Like the last time; I've been converting several more small systems to the new UI system. This week, the following features were converted: - The tour 'any button to close' message - The 'open community mission terminal' button - The

  19. Developer post

    Devblog 65

    Johann Graphical user interface conversion V6 Like the last time; I've been converting several more small systems to the new UI system. This week, the following features were converted: - The tour 'any button to close' message - The 'open community mission terminal' button - The

  20. Developer post

    Devblog 64

    Johann Graphical user interface conversion V5 This week I've converted lots of smaller systems to the new UI system: - Radial selection (which you use to select tools and gestures) - In-game menu - Console messages (like 'A player has joined the game') - The player level bar in t