Greetings, adventurers!
We’re thrilled to announce that The Crazy Hyper-Dungeon Chronicles will officially launch on October 23, 2025 (or October 24, depending on your time zone).
Very soon, the brand-new demo will be available on Steam, showcasing the game in its almost final form: about 99%! The only things missing are a few music tracks (coming very soon) and the graphics for some achievements.
What makes The Crazy Hyper-Dungeon Chronicles truly unique
2D dungeon crawler in pixel art with roguelite elements, where every level is a unique universe regenerated procedurally.
Eccentric humor, pop culture references, easter eggs, and nods to classic arcade games.
Three distinct game profiles that completely transform the experience:
Explorer – stealth and puzzles galore.
Resolver – story and dialogue in the spotlight, with the option to avoid fights.
Destroyer – pure action, frenetic battles, and Rage to be managed down to the last drop.
Tactical and reactive combat system, where precise aiming and timed parries combine with strategic Rage management. Enemies learn, coordinate, and adapt to your moves.
And… even if the game doesn’t always take itself too seriously, it hides an important and multi-layered story that evolves and truly changes based on the player’s choices.
We invite everyone to:
Try the new demo!
Add the game to your wishlist to support us and make sure you don’t miss the release date!
What’s new in this demo
Saves wiped! Major game rebalance: as a result, old saves had to be deleted. Don’t panic—this should be the last time!
New combat intro! Doesn’t change the gameplay but adds the right dose of tension before every battle.
Improved journal: clearer, prettier, and more useful.
Tactical battle pause: you can now pause while still observing the battlefield to better plan your strategy. Not available for the Destroyer (you wanted it hard, right?).
Tweaked enemy combat styles: small adjustments to make them more interesting (and less predictable).
Adjusted some Hero powers.
Various bugfixes: weapons that behave as they should, recipes now complete, typos fixed, and the game exploding a bit less… all thanks to the reports from many players!
Have fun!
The Development Team
