I've started to fix the bugs that have been reported on the demo. Here what should be fixed for now :
Fixes :
- Some survivors not dying when asked to.
- The player suddenly getting up when crawling into a vent.
- Lack of a death trigger that resulted in an infinite fall.
- Fixed some crates that were not spawning their loot.
- Several optimization fixes.
- Fixed the speed of how texts are displayed.
Balance :
- Grenades and some enemies now do less damages.
- Less probability for the enemies to throw a grenade.
- Enemies are now more prone to be staggered.
Feature :
- You can now skip the intro.
- Added a Quicksave/Quickload option (F5/F7, binds can be changed in the option).
- Added an antosave feature.
- Added color to some text to make some tutorials more obvious.
- Now the game saves the state of most of the animated objects (ie: you can save while on a lift or a moving platform).
- The SMG wielding enemies shooting animation are more obvious, they really aim at you.
Thank you for playing the game. There is still a lot of work for me to do but seeing how much people liked the demo (even though there's a lot a bugs) motivates me to get something really great out.
