Here what I've worked on for this update :
Fixes :
- Some NPCs were moving without their appropriate animation.
- The ennemies weren't selecting their next destination right..
- Optimized the shotgun to avoid framerate drops.
- Better pooling for decals.
- Better pooling for projectiles.
- Optimized ragdolls, gibs, debris, explosions by pooling them.
Balance :
- Tweaked all of the weapons bullet speed.
Features :
- Allies can now dodge bullets by groveling.
Feel free to suggest what could be improved on twitter. Thank you again for your support ! I've found a renewed motivation to work on the game theses pasts months and it feels great. I'm planning a lots of things for this piece of media.
Dev out !
