The SteamVR Beta has been updated with the following changes.
General:
- Fixed issue that could have caused some devices (i.e. base stations and controllers) to not appear. Once a device hit this issue a SteamVR restart was required to correct the problem.
SteamVR Input:
- Significant performance improvement in the input system.
SteamVR Home:
- Fixed two-handed prop scaling sometimes failing after changing destinations
- Fixed legacy player:IsVRControllerButtonPressed script function (fixes buttons in Cannon Wars)
- Added new player:IsActionActiveForHand script function, new hand:GetLiteralHandType, and new action enums
- Example usage: if ( player:IsActionActiveForHand( hand1:GetLiteralHandType(), DEFAULT_USE ) ) then
