General:
- Switched to always using 64-bit compositor.
SteamVR Input:
- Combined “button” and “complex button” mode types into one type. Complex button behavior is what you get if you bind “double” or “long” slots to anything.
- Fixed keyboard input
- Fixed a crash that could happen with certain call patterns and certain bindings in legacy applications.
- Improved the names of a bunch of things in the binding UI, and fixed the order of action sets and actions to match the order they are listed in the action manifest.
- Fixed issue with the UI automatically setting back to a “with changes” binding when trying to set back to the default VR compositor binding file.
SteamVR Home:
- Panels can now be scaled, just like props
- Reorganized community wall to see a lot more games
- Fixed laser mouse flicker on click
- Fixed grabbing props if use is held before hover
- Fixed gamepad input
- Fixed picking up a panel to no longer also click/press in the panel
