SteamVR has been updated with the following changes. This is the same build that was released as a beta on May 2nd.
General
- Fixes a crash in driver logging
- Fixed occasional crash that occurred in settings.
- Fixed issues with plugging in an HMD after SteamVR starts.
Compositor:
- Fixed issue in non-async mode where interleaved reprojection would occasionally get stuck switching off and on every four frames.
- On macOS, fixes a startup crash and reduces performance impact of debug mirror window.
SteamVR Home:
- Now populating application lists for trophies, artwork and screenshots with SteamVR’s list of VR apps, in case users’ game list in Steam isn’t public
- crash fixes
Linux:
- Fixed cross process memory leaks
macOS:
- corrects a resource leak which could lead to persistent frame lag
- Fixes controller pairing failures.
Gamepads:
- Fixed issue with gamepads going into “standby” mode even though buttons are being pressed on the gamepad.
Dashboard:
- Fixed issue with some unreleased controllers not having a laser pointer in the dashboard.
Vive Pro:
- Enabled support for night-mode.
SteamVR Tracking:
- SteamVR 2.0 basestations report channels in VRMonitor
- Improved startup performance (time until bootstrap) for SteamVR 2.0 bases
