Hi everyone,
I did not get as much done last week as I would have liked to, nevertheless, I added various new things I would like to share with you! First of all: I let my partner play test this version of the game, and they jumped and screamed a few times, so generally I think the development is moving in the right direction and I am very happy about that, as being scary is one of the main goals of this game obviously.
Last week I also wrote about implementing some sort of chase/threat situation, unfortunately I didn't get around to do that yet, but I will try to focus next week's effort on that (for real now, I swear). I'll also try again to extend the cave a bit, And lastly, I'd like to add a more eerie feel to some parts of the game. Thanks for reading, and have a nice week!
Full Changelog
Features
- Newly added mob can now move
- Replace the second bridge (two logs with a few planks on top) with an actual bridge model
- Add a setting to change mouse sensitivity
- Add new scares
- Add rope and rope climbing section
- Extend the cave
- Add 3 more checkpoints
- Add drip stones to cave
- Checkpoints now save if the player has picked up the lantern or not
- Checkpoints now save whether certain triggers have been activated or not
- Add sound when falling down large heights
- Add more crystals to the cave
- Change crystal material emission mode
- Add new sound effects
Maintenance
- Implement basic system that makes it easier for me to add new variables regarding objects in the scene to save files.
Bug Fixes and other Small Improvements
- Music changes again (was not working for last build) when entering the cave
- Fix bug where looking up/down while moving lead to weird camera movements
- Reduced certain light leaks