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Alpha 3.1 is out!

Welcome to Alpha 3.1

We know everyone is playing Dark Souls II - but we though we'd push a small but awesome update out anyway, in time for the weekend :-)

Improvements to the Inventory System

We have added 2 new features to the Inventory system...
1. New items now have a green [+] on them to indicate which are the new items you haven't looked at yet.
2. Weapons now have a 1 or 2 hand Icon on the details card so you know if you will have access to your shield or not when equipping it.

New 2 handed GreatSwords!

We have added 5 new 2 handed GreatSwords to the weapon mix that activate when your character reaches level 12. These new weapons are big and have a new set of attacking animations - and they look AWESOME!

Alpha 3.1 change list

New

  • Show [+] on new items in your inventory
  • New 1 and 2 handed weapon icons on inventory details
  • New 2 handed GreatSwords (more to come in future updates)
  • Added new UI scaling slider to the Graphics Settings in the menu ( let us know if there are any weird side effects please )
  • Added some rugs to the interior props area (more variations on the way)
  • Added additional Broken Arch prop to the variations available

Changes/Improvements

  • Doors that require a key now flash their key icon on top of the door to make it clearer which key is required (as well as the key flash on the UI)
  • Destructible props no longer collide with Characters to stop them from occasionally propelling your character off the level
  • Character names can now be 3 chars instead of minimum of 4 chars.
  • Added more bad words to the profanity detection system
  • Fixed broken WELL prop (now has water) and added a new mud variant

Fixes

  • Fixed issue when a new character created during player 2 drop in would rename player 1's character by mistake