Fight The Dragon

3 Sprockets

Released
Dec 4, 2014
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 1.1.7 - 10k FTW!

    Just a bug fix update and an increase in build points for the ACK, because why not! 1.1.7 (Build 10.3) Change List Improved ACK build points increased to 10k (up from 8k!) Ranged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands alre

  2. Developer post

    Version 1.1.7 - 10k FTW!

    Just a bug fix update and an increase in build points for the ACK, because why not! 1.1.7 (Build 10.3) Change List Improved ACK build points increased to 10k (up from 8k!) Ranged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands alre

  3. Developer post

    Version 1.1.6 - Happy FTD Dreams!

    Welcome to Version 1.1.6, Build 10.2 Our amazing community of creators decided to get together and host another creator event, called FTD DREAMS 17! Every day between April 21st and May 2nd, 2017, one of our amazing creators will release a "Dreams" themed adventure for everyone t

  4. Developer post

    Version 1.1.6 - Happy FTD Dreams!

    Welcome to Version 1.1.6, Build 10.2 Our amazing community of creators decided to get together and host another creator event, called FTD DREAMS 17! Every day between April 21st and May 2nd, 2017, one of our amazing creators will release a "Dreams" themed adventure for everyone t

  5. Developer post

    Version 1.1.5, Build 10.2 - Happy Outfolded launch!

    Welcome to Version 1.1.5, Build 10.2 Just a small update to celebrate the launch of our new mobile game ( iOS only right now ) called Outfolded. You can check it out at On to what's new.... 1.1.5 (Build 10.2) Change List New We have added a new VFX Logic Node to the ACK - you can

  6. Developer post

    Version 1.1.5, Build 10.2 - Happy Outfolded launch!

    Welcome to Version 1.1.5, Build 10.2 Just a small update to celebrate the launch of our new mobile game ( iOS only right now ) called Outfolded. You can check it out at On to what's new.... 1.1.5 (Build 10.2) Change List New We have added a new VFX Logic Node to the ACK - you can

  7. Developer post

    Version 1.1.4, Build 10.1 - No Bugs Sky

    We've just pushed some minor tweaks and bug fixes! 1.1.4 (Build 10.1) Change List Improved If a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key and will open immediately. In the past, the player would need

  8. Developer post

    Version 1.1.4, Build 10.1 - No Bugs Sky

    We've just pushed some minor tweaks and bug fixes! 1.1.4 (Build 10.1) Change List Improved If a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key and will open immediately. In the past, the player would need

  9. Developer post

    Version 1.1.4, Build 10.0 - Humans!

    We have added Human versions of our ranges enemies! We are sure some of you might find them useful :-)

  10. Developer post

    Version 1.1.4, Build 10.0 - Humans!

    We have added Human versions of our ranges enemies! We are sure some of you might find them useful :-)

  11. Developer post

    Version 1.1.3, Build 9.8 - Squishy Bug Guts!

    Welcome to Version 1.1.3, Build 9.8 It’s been a while - but here is a small bug fix update. Yes, we do read the forums :-) 1.1.3 (Build 9.8) Change List New You can now cycle pages in the inventory (loot shrine) with the right stick (left & right) when using a controller Chan

  12. Developer post

    Version 1.1.3, Build 9.8 - Squishy Bug Guts!

    Welcome to Version 1.1.3, Build 9.8 It’s been a while - but here is a small bug fix update. Yes, we do read the forums :-) 1.1.3 (Build 9.8) Change List New You can now cycle pages in the inventory (loot shrine) with the right stick (left & right) when using a controller Chan

  13. Developer post

    Version 1.1.3, Build 9.7 - Happy New Year!

    Welcome to Version 1.1.3, Build 9.7 Happy New Year! This is a small update to get a couple of new features we’ve been working on out to you all that we didn’t have time to ship last year - enjoy! New Enemy NPC’s One of our most commonly requested features is the ability for enemi

  14. Developer post

    Version 1.1.3, Build 9.7 - Happy New Year!

    Welcome to Version 1.1.3, Build 9.7 Happy New Year! This is a small update to get a couple of new features we’ve been working on out to you all that we didn’t have time to ship last year - enjoy! New Enemy NPC’s One of our most commonly requested features is the ability for enemi

  15. Developer post

    Version 1.1.2, Build 9.2 - Happy Anniversary!

    Welcome to Version 1.1.2, Build 9.2 Happy Holidays everyone! 1.1.2 fixes up a couple of bugs and annoyances that have been reported recently on the forums, improves enemy AI and pathfinding and also includes a new “Experimental” branch of the game running on a the latest version

  16. Developer post

    Version 1.1.2, Build 9.2 - Happy Anniversary!

    Welcome to Version 1.1.2, Build 9.2 Happy Holidays everyone! 1.1.2 fixes up a couple of bugs and annoyances that have been reported recently on the forums, improves enemy AI and pathfinding and also includes a new “Experimental” branch of the game running on a the latest version

  17. Developer post

    Version 1.1.1, Build 9.0 - Major Minor

    Welcome to Version 1.1.1, Build 9.0 Hey everyone, it’s been a while! Though this appears to be a small update from us, it’s actually more significant that it seems. We have moved FTD into Unity 5.2.x and in doing so, we’ve been able to capitalise on some new performance work that

  18. Developer post

    Version 1.1.1, Build 9.0 - Major Minor

    Welcome to Version 1.1.1, Build 9.0 Hey everyone, it’s been a while! Though this appears to be a small update from us, it’s actually more significant that it seems. We have moved FTD into Unity 5.2.x and in doing so, we’ve been able to capitalise on some new performance work that

  19. Developer post

    Version 1.1.0, Build 8.9 - Fixels!

    Another small set of fixes and improvements - Enjoy! Fixes Fixed Rat climbing animation not playing correctly Potentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters Fixed mouse cursor staying locked to centre of screen when ope

  20. Developer post

    Version 1.1.0, Build 8.9 - Fixels!

    Another small set of fixes and improvements - Enjoy! Fixes Fixed Rat climbing animation not playing correctly Potentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters Fixed mouse cursor staying locked to centre of screen when ope