Another small set of fixes and improvements - Enjoy!
Fixes
- Fixed Rat climbing animation not playing correctly
- Potentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters
- Fixed mouse cursor staying locked to centre of screen when opening some UI/menus while holding the middle mouse button
- Fixed enemies turning their heads to look at the player while they were in stealth
- Fixed barrels not resetting to their correct state when a playtest was ended while a player was holding a barrel
- Fixed stealth sound effect not ending when stealth ends prematurely (player attacks an enemy)
- Fixed SFX fired from the SFX Logic clip not respecting player volume settings
- Fixed electric mine appearing in players hands permanently after using the Flash Powder ability (Rogue only)
- Trigger enter events should now fire correctly after turning off a trigger while a player was standing inside
- Trigger exit events should now fire if a player dies while inside a Trigger
- Fixed report menu breaking at game over screen if player opened report menu from the pause menu during an adventure
- Fixed characters sometimes briefly being unable to attack after dodge rolling
- Fixed notifications staying on-screen after exiting a playtest
- Fixed ranged weapons sometimes allowing a player to step between attacks if moving and shooting at the same time