Developer postOriginal post (opens in a new tab)

Alpha 3.0 is a go!

Welcome to Alpha 3.0

New Camera Auto-Pitch System

We have implemented a new camera pitch system that will auto adjust the camera pitch when the player gets obscured by the land tiles in an adventure. You can turn this into manual mode in the game settings panel in the menu.

Auto (or manual) pitch only works in adventures, not in the menu or in dragon fights.

New Sculpting modes - Poison and Mud

We have added new sculpting modes like our water and lava.
POISON - Players that move over these tiles get poisoned for 3 seconds at a time.
MUD - Players get slowed down when they move over these tiles. Enemies don't :-)

We have also altered how Lava works... Lava now sets players on fire for 3 seconds at a time.

Extra sculpting height and increased per material tile counts

Now that we have a way of helping players from being obscured by tall environments, we've increased the sculpt height by another full tile.

We've also increased the per material tile count from 1200 to 1350 (a small but useful amount) and we've also fixed the grass materials being hooked into the dirt, so you can now paint grass with 3 grass types, each with 1350 tiles.

New rules for placing enemy spawn markers

You can no longer place enemy spawn markers on any tile other than land tiles. All creators should re-check all adventures and move any enemies onto land tiles or hey will auto-die on game start.

New desert materials

We've started adding new desert styled materials to the paint system (sand, bricks etc) so that creators can start making desert themed adventures. We still have lots more to add to this category plus more props that suit a desert theme (rocks etc) but it's a start.

New EXTERIOR props category and more INTERIOR props

Speaks for itself... check them out, lots of cool goodies in there like beds, arches, mushrooms, um... lots.

Auto download missing adventures from world maps when switching machines

We've spent a lot of time in this build implementing the ability to download missing adventure data on your world map for those that play on multiple machines. On first launch of the game it will check everyone's data integrity and from then onwards it will only check when it detects you are on a different machine than the last launch.

We'd love feedback about this from players that switch between multiple machines :-)

Alpha 3.0 change list

New

  • Added new AUTO & MANUAL camera pitch ability
  • Lifted sculpting height by 1 full tile
  • Added new MUD sculpt mode
  • Added new Poison sculpt mode
  • More moveable barrels and a bunch more destructible vases
  • Added new desert paint materials
  • Added new fish and wine moveable barrels
  • Added 5 more destructible vases
  • Added world map data integrity check
  • Added a bunch of new INTERIOR props
  • Added a bunch of new EXTERIOR props
  • Added GAMMA setting in Graphics settings in menu
  • Added new colour code and legend to server ping times to indicate which will have more network lag

Changes/Improvements

  • Increased per material painting from 1200 to 1350 tiles.
  • Increased painting with water/lava/poison/mud from 3000 ties to 4000
  • Decoupled grass from dirt, so now you can paint up to 3950 tiles of grass (using 3 grasses)
  • Lava now sets player on fire and does damage over time
  • Added UI indicator for fire damage over time
  • You can no longer keep changing your adventure rating after you set/change it at the end of an adventure, until the next play of that adventure.
  • If an enemy with a key has a spawn place in water and dies, the key is automatically assigned to the player, rather than being dropped where the enemy spawned inside the water.

Fixes

  • Fixed ability for second player in local co-op to drop in before first player, breaking everything.
  • Fixed a few broken instances where objects where not destroyed properly between adventures
  • Fixed music not resetting to correct volume when switching between menu/adventure/dragon arena and back