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Version 1.0.9, Build 8.4 - Summer Sale Madness!

Welcome to Version 1.0.9, Build 8.4

First of all, welcome to all of our new players! We were lucky enough to be selected as a featured discount in the Monster Game, so we’ve had a huge influx of new players! For anyone who missed out, Fight The Dragon is still 80% off for the next 12 hours, so be sure to tell all of your friends!

We’re pushing a minor update today to fix a few small issues/bugs that have cropped up, if you come across any more issues in-game be sure to let us know in the Discussions.

Some of you have brought up an issue with XP not being distributed correctly in multiplayer games - we’re still actively investigating this. The Difficulty settings fix detailed in the change list may have been responsible for this, however we haven’t been able to reliably reproduce this internally. If you still believe XP is being distributed incorrectly after this patch, please let us know in the Discussions area.

1.0.9 (Build 8.4) Change List

Fixes

  • Fixed Fighter class ragdolls not sinking into ground when walked over
  • Fixed not being able to raise props in the ACK (KB and Controller)
  • Fixed online games caching a character's loot if a player leaves a game and rejoins with a different character
  • Fixed several issues with Difficulty Settings not being correctly synced in multiplayer games
  • Fixed character progress not being reverted correctly when exiting a multiplayer game
  • Fixed Online Game UI not closing correctly when leaving a multiplayer game
  • Fixed Keyboard bindings being reverted to default when clicking the X symbol in the top right
  • Summoned enemies now go into attack mode on spawn, rather than copying their summoners mode.
  • Update to Unity 5.1 - this is an internal change and shouldn’t (hopefully) have any visible differences