We've just pushed out a new small update that has tweaks to some of the new class special abilities and fixes a bunch of bugs.
Short but sweet!
1.1.0 (Build 8.7) Change List
Changes/Improvements
- Increased Ice Wizard’s “Ice Turret” damage by 30%
- Increased damage of Fire Lord’s “Fire Trail” and ensured damage is dealt more consistently
- Fighter’s “Trash Talk” ability now affects enemies immediately when cast
- Fixed Fire Lance ability description - this ability does double damage
- Increased damage of Fighter’s “Stomp” ability
- Optimised some textures
- ACK: Added a delay to the Random Node, enforced to minimum 1 second when the node is connected to another Random/Logic node
Fixes
- Fixed fire sword ability not working correctly when using some weapon types
- Fixed mousing onto a campaign directly after mousing over a regular adventure not updating the descriptions correctly
- Fixed some situations where enemies were not firing death events/key drops
- Fixed some overlapping UI when exiting an adventure while in Split-Screen
- Fixed dragon ring inventory section not showing information correctly
- Fixed Rogue “Bubble Shield” ability visual not matching actual protection range
- ACK: Fixed hard lock when moving up/down on music selection screen
- ACK: Fixed chests continuing to spawn items after exiting play mode in the ACK
- ACK: Fixed incorrect enemies being spawned in edit mode after changing tabs in the pallette
- ACK: Fixed Item Name Change UI not working with controller
- ACK: Fixed being able to connect an event to the same object multiple times with the event picker