Developer postOriginal post (opens in a new tab)

Version 1.1.0, Build 8.7 - Hot Fix or Hot Potato?

We've just pushed out a new small update that has tweaks to some of the new class special abilities and fixes a bunch of bugs.

Short but sweet!

1.1.0 (Build 8.7) Change List

Changes/Improvements

  • Increased Ice Wizard’s “Ice Turret” damage by 30%
  • Increased damage of Fire Lord’s “Fire Trail” and ensured damage is dealt more consistently
  • Fighter’s “Trash Talk” ability now affects enemies immediately when cast
  • Fixed Fire Lance ability description - this ability does double damage
  • Increased damage of Fighter’s “Stomp” ability
  • Optimised some textures
  • ACK: Added a delay to the Random Node, enforced to minimum 1 second when the node is connected to another Random/Logic node

Fixes

  • Fixed fire sword ability not working correctly when using some weapon types
  • Fixed mousing onto a campaign directly after mousing over a regular adventure not updating the descriptions correctly
  • Fixed some situations where enemies were not firing death events/key drops
  • Fixed some overlapping UI when exiting an adventure while in Split-Screen
  • Fixed dragon ring inventory section not showing information correctly
  • Fixed Rogue “Bubble Shield” ability visual not matching actual protection range
  • ACK: Fixed hard lock when moving up/down on music selection screen
  • ACK: Fixed chests continuing to spawn items after exiting play mode in the ACK
  • ACK: Fixed incorrect enemies being spawned in edit mode after changing tabs in the pallette
  • ACK: Fixed Item Name Change UI not working with controller
  • ACK: Fixed being able to connect an event to the same object multiple times with the event picker