Welcome to Alpha 2.2 - 2nd of April 2014
Brand new Jumping and better Climbing
We have completely re-written the auto jumping system in FTD and now guide the character when jumping to better ensure they get a proper landing - we have also re-done the jump and land animations and they look stacks better.
High Climbing has also been greatly improved in accuracy and clipping prevention.
Note: We still get occasions where a character doesn't jump off a tile when they should. It is much less frequent now, but it still does happen and we will continue to improve the jump detection in future builds until it is perfect.
New Props
We have added 2 new prop categories to the Static Prps toolbar:
FACADE A set of doors and windows that are attached to walls to make it look like a building.
INTERIORS A starting set of interior items like book shelves, tavern tables, toilet, fireplace etc...
Check out a screenshot here...
We will continue adding to these categories and making new categories in future builds.
New Difficulty Calculations
We have been revising our difficulty calculation system in the ACK to include some basic accounting for how the environment is sculpted as well as changing some thing around to help "a little" with exploits.
We strongly advise all that all creators reload their adventures and check them and re-publish.
Many of you may find that your adventures that were publishable before are no longer publishable now with the new calculations - So please adjust them.
New Reporting and Dashboard Data
We have now added information about the reporting and blocking state of all adventures to the ACK Dashboard, so all creators can see a realtime overview of the state of their adventures.
Having reports against your adventures doesn't mean your adventure is blocked from download. If it is blocked, it will show that in the dashboard ( currently with a one word with a one word description of why ). We will continue to improve this system to eventually allow creators to see the actual user reports for their adventures to better understand why they have been reported - That will come in a later date.
We also mark adventures that you do have on your map as blocked so they are no longer playable. In a future update we will have functionality to allow you to clear those map spots.
Creator Banning System
We now have the ability to ban creators from publishing. Creators that have multiple adventures blocked will now be at risk of being banned by us. If you are banned you see see a message on your creator dashboard.
We are going to be pretty aggressive with banning, and have already banned our first creator in less then a week from launch - be warned.
Alpha 2.2 change list
New
- Added world map tile blocking for blocked adventures
- We now clear blocked adventures from your local unplaced store of adventures so you wont get them when you click a new tile
- Added ability to ban creators (already banned one) - notification of being banned is now on the creator dashboard
- Added a new creator leaderboard (only scrollable on mouse at the moment - sorry)
- Added new creator rank info on creator dashboard
- Added new Neutral rating option for rating - This is NOT a "no rating" but an actual rating that effects leaderboards and adventure filters. Neutral mean "wasn't the best, but wasn't crap"
- Added new difficulty calculations - everyone should check their adventures and re-publish
- Added new game settings options for VSync On/Off and Cap framerate On/Off (capped to 100fps)
- Added new range of FACADE props (doors/windows)
- Added start of new range of interior props (shelves, tables, book cases etc)
- Added [ and ] keys for camera zoom in and our in ACK (for those with busted scroll wheels)
Changes/Improvements
- Added descriptions and message to reporting UI to better explain what we are looking for in reports. Please read and respect the rules.
- Added new message on the publish screen as a warning to creators that create exploitive or offensive content - that we will ban them from making adventures if they get caught.
- Expanded creator dashboard to also show report counts per adventure and whether their adventure is blocked or not.
- Reworked the entire jump system
- Reworked the high climb system
- You can now marquee select water and lava!
- Characters are now invincible when climbing
- Dramatically improved performance cost of fountain props
- Traps now damage characters as a % of their HP so they scale correctly (this is before your defense amount is taken into account)
- Added time buffer to prevent climbing right after an attack if attack moved character towards a climbable tile
- Added more check to ensure creators can't break the published adventure rules (going to be ongoing)
- Lots of physics optimisation when doing heavy attacks
- Added hack workaround for broken PING wit Unity & Linux - We now have PINGS!
Fixes
- Fixed online adventure count not being correct at game start
- Fixed being able to spawn multiple characters in your home
- Fixed potential bug that could cause players to bypass difficulty requirement when publishing an adventure
- Removed help from bridges about being able to resize them as thats not possible anymore
- Fixed damage cap being at 100hp (was actually just a visual cap, damage was correct)
- Fixed lockup/black screen when quitting an adventure and going back to the menu.
- Potentially fixed bug that would sometimes put you in the ACK when you left an online game
Known Issues in this version
- Controller mapping on Linux is still un-reliable (we are STILL working with Unity on this)