Developer postOriginal post (opens in a new tab)

Alpha 3.4 - Finally!

Welcome to Alpha 3.4

So this update took a bit longer than we hoped, but here it is - Enjoy!

Start of our Class Diversification Process

We have spent a loooooong time this update re-implementing how classes work in FTD to allow for much more class diversity - something everyone has been asking for.

We have added the following changes to how classes work:

  • Weapons are now class specific. Mages now can't use 2 handed weapons or crossbows, but now have new 2 handed magical staff weapons that only they can use.
  • Weapons and loot now have class specific modifiers. Items with class specific modifiers don't prevent the item being used on other classes (if it is an item that class can use) but the class specific modifier won’t work.
  • New heavy attacks per class with different strategies in their use
  • Each 2 handed weapon has it's own unique heavy attack

Note: If you already have an item equipped on your character that is restricted for your class, we won’t remove it, but if you ever remove it yourself, you won’t be able to re-equip it again. We did this so we didn’t have to stomp your character data!

So this is just the start of what we are doing to diversify the classes. We have more planned that we will include in future builds as the features are ready.

New Adventure Gallery

We have finally added the Adventure Gallery to the world map where you can search for specific adventures by adventure name or creator name, or use one of our pre-defined search filter buttons to find adventures based on how new, popular or difficult they are.

Results are limited to 24 per filter/search at the moment. We’ll see how that goes for now.

The old behaviour of left clicking a tile to get a random adventure still works as before, but we have removed a bunch of options from the advanced button in terms of how they filter and what you get to include.

We have also added your own adventures to the gallery filter list for ones you have not placed already. Note: We no longer place your own adventures first if you just click on a tile.

You also have the ability to delete unwanted user adventures from your world map. You cannot delete 3 Sprockets or your own adventures.

Alpha 3.4 change list

New

  • Lots of work on class diversity
  • Two new NPC (Monk, Robed man)
  • New adventure gallery (only available after tutorial adventure)
  • Added ability to delete unwanted user adventures from your world map
  • Added class specific icons to inventory UI
  • Added proper hair for Fire Lords and Ice Wizards
  • Added new particle effects for Fire Lords and Ice Wizards
  • Added new Magic Fire Staff (more staffs to come soon)
  • Added per class weapon requirements
  • Added per class modifiers to weapons
  • Added new random melee attack animations for skeletons, orcs and goblins
  • Destructible props can now drop coins and bombs - be careful
  • Added new sliding door props with logic hookups (Props/Interactive/Sliding)
  • Added new faster pathfinding framework
  • Added a bunch of new loot item modifiers
  • Added new class specific intro animations

Changes/Improvements

  • Added new help when in Decal mode in ACK
  • Unit health bars now turn off when character is in menu/inventory
  • Improved ranged enemies flee and attack logic
  • Improved the goblin bomb and explosion
  • Projectiles now damage breakable items
  • Enemies will now get a new path if something along their path changes (door closes, trap door opens, etc)
  • Mage’s 4th special attacks have had their damage toned down a bit.

Fixes

  • Fixed adventure name/creator info on end of game screen
  • Fixed the decals all spawning wrong colour when added in ACK
  • Fixed Slug enemies high climb sometimes not working
  • Fixed stamina resetting when hot swapping weapons
  • Fixed being able to lock up character when jumping/attacking near water
  • Fixed jumping not working when grinding along a wall
  • Fixed jumping not working when too close to the ground
  • Fixed loot being able to fall through closed trap doors
  • Fixed character trying to jump across closed trap doors
  • Fixed being able to click on a world tile when camera was still moving
  • Removed Creator Dashboard issue in Dragon Arena causing crashes for some players
  • Fixed only dropping junk items if someone in an adventure didn't have that item type already equipped
  • Fixed being able to equip items that you have not met requirements for
  • Fixed some items getting 2 of the same modifier types
  • Fixed copy & paste for some props that use more than one tile