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Alpha 3.5 is out! TAG you're it!

Welcome to Alpha 3.5 - Update #15

New TAGS system

We have added a new TAGS system to FTD in this update that allows players to TAG each adventure they play with up to 3 unique tags that they feel best describes the adventure they played.

We have also added mandatory TAGS to the Publish UI in the ACK that forces creators to also tag their adventures on publishing.

We ask that all players take some time to tag adventures after they play them as the more data we get, the better the tags system will work.

These tags are going to be used in future updates to allow players to either find adventures based on specific tags or filter out unwanted adventures based on tags… for instance:

For those of you that don’t like playing PLATFORM style adventures, you’ll be able to filter out all adventures that have the PLATFORM tag.

ADVENTURE CREATORS - Please TAG and republish your adventures!

New Class Passive Abilities

Each class now has a passive ability to help differentiate them even more.

  • The Fire Lord takes 50% less damage in lava
  • The Ice Wizard heals very slowly when standing in water
  • The Fighter slowly earns Rage while it's health is below 50%

Visual State of Equipped Armour

You can now turn off/on the visuals for any of your equipped armour. So you might have an awesome helmet equipped, but don't really like the visuals for it, you can now just SHIFT+LMB on the icon or [Y] on controller in your inventory and turn off the visual :-)

This is of course an important feature for us to have in place for when we ship the character customisation system *sometime in the future* as it will allow you to see your customisations underneath your equipped loot.

This feature doesn't work on weapons/shields. Just wearable armour.

New Mini Boss enemy - The Worm

The Worm is a stationary enemy that has a 2 distance melee attack and a ranged attack where it shoots projectiles that do damage and bog down the players movement for 10 seconds. The Worm has a full 360 degree attack radius and they look uber cool!

Alpha 3.5 change list

New

  • Added new TAG system for players and creators
  • Added new Worm mini boss
  • Added ability to hide/show wearable loot on your character
  • Added follower count to Creator Dashboard to see how many players follow you
  • Added a bunch of new loot modifiers
  • Added new passive abilities for classes
  • Added new class descriptions on Character Creation UI
  • Added a [DELETED] category to the Adventure Gallery so you can replace adventures you’ve removed from your work map
  • Added new player knockback from Golem stomp attack with some camera shake.

Changes/Improvements

  • Changed adventure description field in the Publish UI to now be a min of 16 chars and a max of 160 - No more 1 word descriptions!
  • Cleaned up the ACK Toolbar UI a bit to fix missing tab backgrounds
  • Decreased the chance of getting Junk and Common loot drops as you level up
  • Improved the enemy hit flash visual to make it much clearer when you have hit/damaged an enemy
  • Explosive scarabs now chase the player when they are about to explode
  • Golem/Minotaur/Troll weapon impact on player should now be more reliable

Fixes

  • Fixed ACK not picking up adventure data from the cloud if it exists
  • Fixed skittish golem animation transitions
  • Fixed an issue on the alert dialogue box that could block input out after closing it
  • Force Checkpoint & Hint UI to close when quitting adventure