Hello, Storm Striker Community!
We would like to inform you about the 1.34.2 update.
Patch is in Korean Standard Time (KST)
April 25, 2024 12:00 PM ~ April 25, 2024 6:00 PM
It goes on until. thank you.
Changes
System
- Added lobby screen UI
- Created a new crowd control effect: Binding
- Added UI representation for enhanced skills
Developer Comment : A new crowd control effect, Binding, has been added to suppress rushes and leaps that cannot be effectively controlled by airborne or slow effects. We have determined that the skill descriptions alone are not sufficient for novice players to understand when enhancement skills are activated by filling gauges such as Rage, Magic, and Blood Well. Therefore, we plan to add a flashing effect to the lower skill UI.
Modern Mode
- Applied Raki Modern Mode
- Applied Warmonger Modern Mode
Heroes
Bernhard
Developer Comment : Many players have engaged with Bernhard following the last Rage acquisition patch, and he has shown the expected performance. The data also shows good results, but some adjustments are necessary. The stability of Bernhard has been slightly reduced, so more caution is needed with suppression techniques. We look forward to seeing you play Bernhard more intelligently.
- HP 850 → 825
- Frenzied Dance (LMB1) Rage acquisition amount: 25 → 20
Akira
Developer Comment : Akira has been one of the biggest beneficiaries of the last patch and is a hero who has been leading the recent meta and showing strong performances. To explain why Akira received such a significant benefit, for a long time, Akira’s data metrics were not good, making gameplay nearly impossible for new players and difficult for experienced ones. Therefore, there was hardly any data available. Thus, along with Bernhard, Akira received a significant buff which has helped build data metrics as most players can now use him.
Akira, now showing a perfect hexagon shape, slightly demands difficulty, so we aim to reduce Akira's sustainability to give other characters a chance to compete.
- HP 800 → 775
- Health recovery on hit 50 → 40
Rei
- Arctic Incantation (E2)
- Explosion causes Binding effect
- Attack power: 250 → 120
Developer Comment : The immobility effect, Binding, is introduced to blockade the enemy's movement, distinguishing it from the Biting Hailstorm (E1).
Electra
Developer Comment : Improvements have been made focusing on aspects of Electra's gameplay that were found to be inconvenient. Now, Electra should be able to show more agile movements and varied gameplay.
- Fountain of Blood (Passive1)
- Changed from sword-shaped UI to stick-shaped UI
- UI position changed from bottom to top of aim
- Euphoria (Passive2) : New passive skill added
- Basic attack success increases attack speed by 5% for 1.5 seconds, up to 3 stacks
- Basic attack success increases movement speed by 10% for 1.5 seconds, up to 3 stacks
- 1 stack decreases every 1.5 seconds
- Aura effect starts from 1 stack
- Ecstatic Sphere (LMB1)
- Healing amount: 50 → 100
- Attack power: 75 → 55
- Successful attack gains 5 stacks of Blood Well
- Successful attack gains 1 stack of Elation
- Increased casting speed
- Path of Pleasure (LMB2)
- Ally hit recovers 75 health
- Attack power: 80 → 65
- Successful attack gains increased Blood Well stacks: 5 → 10
- Successful attack gains 1 stack of Elation
- Path of Corruption (RMB1)
- Healing over 3 seconds: 300 → 250 healing over 2 seconds
- Cooldown: 10 seconds → 9 seconds
- Condemnation of Desire (RMB2)
- Changed to a wide fan-shaped area attack
- Cooldown: 3 seconds → 5 seconds
- Attack power: 75 → 100
- Ally hit recovers health for 2 seconds: 175
- Ally hit increases movement speed for 2.5 seconds → increases for 1 second
- Successful attack increases Blood Well stack acquisition: 5 → 10
- Successful attack gains 1 stack of Elation
- Land of Delight (E1)
- Cooldown: 12 seconds → 11 seconds
- Encroaching Thorns (R1)
- Cooldown: 12 seconds → 11 seconds
- Airborne effect changed to Binding (0.75)
- Attack power: 250 → 150
- Enchanting Grace (Shift1)
- Skill activation failure returns a 3-second cooldown
- Cooldown: 6 seconds → 5 seconds
- Successful movement recovers 100 health
- Increased projectile speed
- Increased rush speed
- Waves of Madness (Q1)
- Ally hit recovers health : 150
- Successful attack increases Blood Well stack acquisition: 10 → 15
