Intro
Hey there, Storm Strikers! It's Alphakaman, your Design Team Leader!
Looks like this time around, we've got a bit of a mix-up from what was planned. We're rolling out some handy features and tweaking character balances a bit.
Sorry to everyone who was hyped up for the new character Electra and the Telents system. Things didn't pan out as we hoped.
We've been hammering out the details for our 2024 roadmap and ended up making some big changes to our development plan.
So, this patch is kind of like a little breather, sprinkling in some minor improvements here and there.
We'll fill you in on the updated long-term schedule with an AMA or a livestream down the line.
This update will be hitting your screens from 3 PM to 5 PM Korea Standard Time (KST) on February 7, 2024. Stay tuned!
Game Results Screen Improvement

- An MVP showcase has been added to the results screen.

- A graph feature has been added to the results screen, allowing players to visually see numerical differences.
Quick Voice Feature Added
- Quick communication with allies and expressing praise, gratitude, etc., are now possible through the Z, X, C, V, and 1, 2, 3 buttons.
Multi-kill and Continuous Kill Notification Added

- A notification feature that highlights allies who kill multiple enemies consecutively or survive for a long time has been added.
Addition of Bot Match Button
- A separate Bot Match button has been added, ensuring that players will no longer encounter bots during regular matchmaking.
Character Balance
Eveleen
- R movement speed increase: 50% -> 40%
- E2 area duration increase: 1s -> 2s
- E2 movement speed increase: 35% -> 40%
Lucy
- R skill projectiles now attach to enemies upon hitting them.
Bernhard
- Q Lifesteal amount increased: 40% -> 65%
Raki
- E2 damage increased: 75 -> 100
- Ultimate charge requirement increased: 10500 -> 11500
Almanat
- LMB projectile speed reduced: 8000 -> 6800
- E1 damage increased: 75 -> 100
Chloe
- R1 movement speed increase reduced: 75% -> 65%
- R1 movement speed increase value corrected: 50% -> 65%
- Shift2 cooldown reduction: 4s -> 4.5s
- Shift1 cooldown reduction: 15s -> 14s
Sabio
- E1 firing explosion detection range reduced: 225 -> 150
- E2 firing explosion detection range increased: 150 -> 225
- E2 cooldown reduction: 12s -> 11s
- Ultimate charge requirement reduced: 11500 -> 10000
Other Changes
- Volf Q AOE removed and detection effect always visible
- Volf Shift1 issue where only half the intended distance was covered fixed
- Bernhard Shift1 skill cancelation by RMB2 skill issue fixed
- Akira LMB hitbox width increased by 10%
- Lucy E2 healing numbers not showing on the scoreboard fixed
- Theo E1 skill no longer cancels aiming stance
- Theo E2 skill can now be used in mid-air
- Narae LMB2 hitting an ally now provides a 0.25 second healing effect for convenience
- Fixed awkward timing issues with the ability to jump during various skills
