Hello StormStriker players!
We’re excited to introduce the 1.46 update. Here’s what’s new:
Lightning and Teo Join the Battle
- The new character Lightning makes her debut, and Teo returns to the battlefield!
- Please refer to the Balance section below for more details.
Lucy's Skill Swap Added
A new skill swap has been added for Lucy, tailored for a close-range playstyle.
Please refer to the Balance section below for more information.
Overall Balance Direction
Maximus
- Developer Notes
- We observed that aggressive tank characters like Volf and Shifu are currently more dominant.
- While Maximus has a clear role, his lower-tier performance showed limited potential.
- To emphasize his strength as a defensive tank, we've slightly increased the shield value on his core defensive skill.
- Indomitable Shield
- Guard Amount: 700 → 800
Warmonger
- Developer Notes
- Titan Splash had high mobility and a short cooldown, which often led to disjointed gameplay, with one team lacking a tank and the other missing a DPS.
- To address this and encourage more cooperative play, we have increased the cooldown of Titan Splash from 4s to 6s.
- To compensate for this nerf and strengthen Warmonger’s role as a protective counter-tank, we’ve also improved his shielding ability.
- Flex Harder!
- Guard Amount: 700 → 800
- Titan Splash
- Cooldown: 4s → 6s
- Totem Buster
- Cooldown: 5s → 6s
- Totem Fall
- Cooldown: 5s → 6s
- Boulder Tackle
- Damage: 30 / 180 → 60 / 150
Eveleen
- Developer Notes
- With other tanks receiving buffs, Eveleen’s pick rate has fallen.
- We're slightly buffing her LMB damage and range, and planning future updates to allow it to hit enemies along the Z-axis as well, instead of only XY.
- While this update includes only a small adjustment, we’ll continue to monitor her performance and raise her viability to be on par with other tanks in situational pick rates.
- Quantum Cube
- Damage: 80 → 90
- Range: 7m → 8m
Bernhardt
- Developer Notes
- Bernhardt’s sustain fits the bruiser archetype well, but his burst DPS has been exceeding expectations, making it hard for supports to counter him effectively.
- To address this, we’re slightly reducing his damage output while enhancing his mobility and rage-fueled survivability.
- With shorter cooldowns on movement skills, we envision Bernhardt as a persistent threat that eventually overwhelms healers through sustained pressure.
- Death Pursuit
- Damage: 10 / 140 → 10 / 125
- Rampaging Fury
- Damage: 10 / 100 → 10 / 125
- Shield: 75 → 100
- Dash Distance: 4.5m → 6m
- Inferno Strike
- Damage: 210 → 180
- Blitzkrieg
- Cooldown: 7s → 6s
- Savage Dash
- Cooldown: 9s → 7s
Akira
- Developer Notes
- The swap skill Dimensional Slash has felt underwhelming compared to Decimation, particularly in terms of healing, range, and forward movement.
- To improve usability, we've increased its projectile speed.
- Wind Blade
- Projectile Speed: 50m/s → 120m/s
- Dimensional Slash
- Projectile Speed: 90m/s → 120m/s
Lightning
- Developer Notes
- Lightning is our third bruisertype character.
- She grows stronger by stacking basic attacks and was designed to be a beginner-friendly melee character that's easy to play but requires good positioning.
- We expect her to be a high-floor, low-ceiling character until her swap skill (Limit Break) is activated, at which point her power spikes moderately.
- Base Health
- 820
- Agility
- Increases movement speed by 40% while out of combat
- Limit Break
- Activates upon collecting 4 illusion swords
- Deals AoE damage: 60
- Grants a base 100 shield for 3s
- Grants 100 shield per enemy hit for 3s
- Empowers all skills except ultimate
- Illusion Slash
- Base
- Damage: 60 / 60 / 80
- Dash Distance: 2.5m
- Gains illusion sword after 3 successful hits
- Limit Break
- Damage: 80 (×4) / 80 (×4) / 100 (×4)
- Dash Distance: 250
- Extends Limit Break duration by 2.5s (Max +10s)
- Base
- Lightning Acceleration
- Base
- Damage: 60
- Grants 75 shield for 3s
- Dash Distance: 7.5m
- Limit Break
- Damage: 80
- Grants 100 shield for 3s
- Dash Distance: 7.5m
- Cooldown: 2.5s (Max 3 stacks)
- Base
- Lightning Drive
- Base
- Normal: Damage 60, launches enemies
- Charged: Damage 60, launches and knocks back enemies (5m)
- Limit Break
- Normal: 60 / 20×4, launches enemies
- Charged: 60 / 20×4, launches and knocks back enemies (5m)
- Cooldown: 7s
- Base
- Shooting Star
- Base
- Damage: 180
- Grants 100 shield for 3s
- Dash Distance: 5m
- Limit Break
- Damage: 180 / 60×4
- Grants 125 shield for 3s
- Dash Distance: 5m
- Cooldown: 7s
- Base
- Radiant Dance
- Base
- Damage: 120×8
- Limit Break
- Damage 160×8
- Cooldown: 10s
- Base
- Heaven's Lightning
- Unstoppable during leap
- Can float for 5 seconds midair
- Damage: 200
- Pulls all enemies to Lightning’s front
- Activates Limit Break upon use
Raki
- Developer Notes
- Currently, only the 3rd hit of Furry Flurry is heavily favored in damage, so we are redistributing its damage.
- We’re also slightly increasing the cooldowns of Kitty Step and Kitty Rush due to their high mobility.
- Additionally, we’re reviewing ways to buff her ultimate, which is currently too easily countered. (E.g., making the first 3 hits unstoppable + adding visual cues.)
- Furry Flurry
- Hit 1: Outer: 80 / Center: 140 → Outer: 80 / Center: 160
- Hit 2: Outer: 80 / Center: 140 → Outer: 80 / Center: 160
- Hit 3: Outer: 180 / Center: 320 → Outer: 180 / Center: 280
- Kitty Step
- Cooldown: 2.5s → 3s
- Kitty Rush (JellyyShot)
- Cooldown: 2.5s → 3s
Rei
- Frost Blade
- EX gauge charge amount reduced by 30%
- Biting Hailstorm
- EX gauge charge amount reduced by 30%
- Arctic Incantation
- EX gauge charge amount reduced by 20%
Al-Manat
- Developer Notes
- Al-Manat has been underperforming compared to other assassins, with a low pick rate.
- We are monitoring her closely and have made slight buffs to improve Execution usability and Death Vortex damage.
- Execution
- Hitbox size: x = 250 / y = 125 → x = 300 / y = 175
- Death Vortex
- Damage: 660 (10 hits) → 700 (10 hits)
- Cooldown: 7s → 6s
Lucy
- Developer Notes
- Vermilion Void was regenerating EX Gauge beyond intended levels when hitting multiple enemies. This has now been reverted to its original value.
- Two new swap skills, Bloody Claw and Bloody Hunt, have been added for close-range Lucy.
- Another swap skill tailored for close-combat Lucy is in development.
- Following Rei’s RMB buff, Lucy’s performance has dropped again. We're planning to improve her overall quality-of-life.
- Bloody Claw
- Damage: 54 (3 hits)
- Added as LMB swap skill
- Bloody Hunt
- Damage: 110
- Cooldown: 0.5s
- Dash Distance: 7.5m
- Health Cost: 140
- Recovers 100 HP (or shield) per hit (5 ticks)
- Added as RMB or E swap skill
- Scarlet Banish
- Now available as RMB or E swap skill
- Scarlet Hook
- Temporarily Hidden Due to a Bug
- Vermilion Void
- Now available as RMB or E swap skill
- EX Gauge Recovery: 120 → 80
Teo
- Developer Notes
- Teo returns as a long-range runner-shooter.
- With his unique “aimbot-like” gameplay, we hope to see Teo players dash around and bait melee characters with style.
- Pulse Rifle
- Damage per shot: 22
- Combat Mode: Assault Rifle
- Damage per shot: 24
- Combat Mode: Battle Rifle
- Damage per shot: 60
- Napalm Grenade (Flaming)
- Damage: 50 + 525 over 35 ticks
- Cooldown: 7s
- Pulse Mine
- Damage: 200
- Cooldown: 14s
- Reload
- Tactical Maneuver
- Movement speed increase: 60%
- Cooldown: 1s
- Code Zero: Sniper Mode
- Damage by Distance: 200 / 240 / 320
- Note: For those who have been playing Taeo for a long time, adjustments to the alternate skill slots may be necessary. Please press the reset button in the skill window once.
Electra
- Developer Notes
- We've identified a significant loss of healing due to missed LMB hits, so we've increased Path of Pleasure's projectile speed slightly.
- Compared to Narae and Chloe, Electra’s overall value felt lower, so multiple minor buffs have been applied.
- A new defensive swap skill is in development to compensate for her lack of survivability, which we hope will improve her viability.
- Path of Pleasure
- Projectile Speed: 144m/s → 160m/s
- Path of Corruption
- Heal per second: 120 → 240
- Duration: 2s → 1s
- Cooldown: 9s → 7s
- Area of Effect:
- x = 16m → 19m
- y = 7m → 5.6m
- z = 3m (0m ~ 3m) → 4.5m (–1.5m ~ 3m)
- Encroaching Thorns
- Damage: 100 → 150
- Cooldown: 9s → 7s
- Land of Delight
- Cooldown: 9s → 7s
- Enchanting Grace
- Cooldown: 3s → 2.5s
Chloe
- Developer Notes
- To make Chloe more exciting to play, we’ve significantly reduced the cooldown of Zoom Zoom, Horo Car!
- We hope that this change, along with a shorter cooldown for Tag! Freeze!, will offer more flexible swap skill options—especially helpful for newer players, making her easier to pick up but still rewarding.
- Zoom Zoom, Horo Car!
- Cooldown: 9s → 4.5s
- Tag! Freeze!
- Cooldown: 15s → 12s
- Chloe’s bomb-carrying voice line volume has been increased.
- When Chloe is holding a bomb, she shouts more loudly in excitement.
- This change should help players better recognize and react to an incoming Chloe from a distance.
Sabio
- Developer Notes
- Sabio has been underperforming in the mid-tier range.
- We're applying slight buffs across his kit to raise his performance and will continue monitoring him.
- Golden Spear of Kukulkan
- Damage by range: 50 / 40 / 30 → 70 / 50 / 30
- Guardian Automata of Kukulkan
- Heal per second: 40 → 60
- Additional healing: 20 → 10
- EX gauge charge amount reduced by 50%
- Let’s Breakdance!
- Cooldown: 9s → 6s
- Cast Time: 2s → 1.2s
System Changes
- 4-Player and 5-Player Party Matchmaking Disabled
- Once regular matchmaking is available, parties of 4 or 5 will not be supported in matchmaking queues.
- Spectator Slots in Custom Games Increased
- The number of spectators allowed in Custom Games has been increased to 10.
