Great Hunters!
Dark Hunting Ground has finally received its second major update!
This comprehensive overhaul aims to optimize the entire gameplay experience and enhance the value of late-game item drops.
Below are the detailed changes:
Disassemble Retention (Item Filter System):
Added customizable Item Retention Rules. Items matching your criteria will no longer be auto-disassembled.

Drop-Exclusive Affixes:
Equipment has always been a core driver of progression. But in Dark Hunting Ground, late-game drops in previous versions felt underwhelming. To address this, we’ve revamped the loot and crafting systems.
Chaos-tier items now drop starting at Orange Skull 1 difficulty.
Added new chaos drop-exclusive affixes and converted older affixes to drop-exclusive status. These powerful affixes can only be obtained via drops, and items with multiple drop-exclusive affixes will be extremely rare.

These changes will not affect existing items
New Chaos-tier exclusive drop affixes:
Relic:
(10%-20%) of Damage Taken is taken from Mana before Life
(5%-10%) of Elemental Damage taken is treated as Normal Damage
+(5%-10%) Dark Tree's Power effect
+(1%-3%) Maximum Elemental Resistance
+(5%-10%) Damage Reduction
+(1-4) Minimum of Focus
Critical Damage penetrates (8%-12%) Defense
Each Elemental Ailments on target make you deal (3%-5%) more Damage
(18%-36%) chance to apply 1 additional stack on Apply poison
+(1-2) Maximum of Over Time Damage Aggravation
The Damage over time you deal initially has (1-4) aggravations
+(5-10) Maximum of Armor Break
Slate:
(8%-12%) more Normal Damage
(8%-12%) more Fire Damage
(8%-12%) more Cold Damage
(8%-12%) more Lightning Damage
(20%-40%) chance to do Melee Attack 1 more time
(20%-40%) chance to fire 1 additional Projectile
+(3%-5%) Skill Power
+1 Maximum number of summons
+(1-2) The number of summons per Summon
(15%-25%) more Critical Rate
(8%-12%) more Critical Damage
+1 Projectile Chains Times
The following affixes are now drop-exclusive and cannot be obtained through crafting:
Relic:
+n% Block Damage Reduction (Roll range adjusted: 4-5% → 3-5%)
+n% Maximum Normal Resistance (Roll range adjusted: 4-5% → 3-9%)
+n% Maximum Fire Resistance (Roll range adjusted: 4-5% → 3-9%)
+n% Maximum Cold Resistance (Roll range adjusted: 4-5% → 3-9%)
+n% Maximum Lightning Resistance (Roll range adjusted: 4-5% → 3-9%)
+n Maximum of Fury (Roll range adjusted: 3-3 → 1-3)
+n Maximum of Focus (Roll range adjusted: 3-3 → 1-3)
+n Maximum of Haste (Roll range adjusted: 2-2 → 1-1)
+n Maximum Spirit Power
Core:
+n% Drop Quality Up Rate (Roll range adjusted: 3%-3% → 1%-1%)
Crafting Adjustments:

Removed Item Spirituality.
Crafting without affix locking now consumes Crystals one tier lower than the item's quality. Affix locking consumes Crystals of the same tier.
Locked affix count no longer affects resource costs (locking 1 vs. 3 affixes costs the same).
Chaos-tier items can now undergo Normal Crafting, but their Chaos affixes are permanently locked.
Chaos System Changes:

Removed Item Chaos System.
Removed Item Breakdown.
Added Deeply Chaos System(unlocked at Orange Skull 1 difficulty)
Chaos-tier items can consume Void Breath, Perfect Void Crystals, and Chaos Crystals to double a random affix value.
Deeply Chaosed items cannot undergo further Deeply Chaos or Normal Crafting but can still be modified via Remains.
Remains Adjustments:
Remains are now unlocked at Purple Skull 1 difficulty.
Remains - Eternal Frost Heart effect adjusted: Retains up to 2 affixes when converting an item to another of the same type.
Remains - Nirvana Fire effect adjusted: Restores a Deeply Chaosed item.
Merchant System Revamp:
Merchants were underutilized in late-game. This update reworks their role to be impactful throughout all stages.
Removed VIP System; its perks are now unlocked via difficulty progression.
Shop Changes:

Added Chaos-tier goods to merchants.
Added auto-retention settings for shop items based on quality.
Unlock Shop Slot 1 at Green Skull 1 and Shop Slot 2 at Purple Skull 1.
Crystal Exchange:

Basic Crystal Exchange is now unlocked by default;
Advanced Exchange unlocks at Green Skull 1.
Low-to-high-tier Crystal exchange ratio changed to 5:1 (was 10:1).
Added "Convert All" button.
Order and points Updates:

Added points Exchange: Trade points for Void Breath, Void Crystals, or Chaos Crystals.
Order quality now scales with difficulty (previously VIP level).
Removed order slot unlocks and wait times; infinite orders are now available at beginning.
Orders may now request Chaos-tier items (unlocked at Orange Skull 1).
Reduced order affix requirement multipliers.
New Scent Exchange:

Unlocked at Orange Skull 1:
Trade Scent or Chaos Scent for Chaos Crystals, Perfect Void Crystals, or Relics.
Other Adjustments:
Optimized late-game performance issues.
Increased save slots to 8.
Now dropped items will have at least 1 affix of the same quality
Increased the affix roll range of +n% normal damage, +n% fire damage, +n% frost damage, +n% lightning damage in Slate
Flipped the Dark Tree and added visual guides.
Hunting Mission monster Life and Damage now scale with mission quality.
Added auto-pickup/disassemble filters for Chaos-tier Relics, Slates, and Hunting Cores.
Dropped items now guarantee at least 1 affix matching their quality.
Enhance items gain 1 affix matching their new quality.
Archer Core Talent - Chain: Projectile chains increased to 4 (was 2).
Slate - Chain: Projectile chains increased to 2 (was 1).
Adjusted Destruction Corpse’s Dash Slash behavior.
Added option to disable Abyssal Depth visual effects.
Hunter Cognition - Enhanced boss scaling to 2/4/8/16 (was 2/3/4/5).
Updated descriptions for multiple relics and slates.
Bug Fixes:
Fixed Epic-tier and lower items allowing full affix locking during crafting.
Fixed Epic-item crafting without acquiring Epic-tier items.
Fixed the optional reminder affixes would sometimes be missing in the reminder interface
Fixed the ignite and poison caused by skills were not affected by the "Damage over time effect rate" on their Slates
Fixed resource display errors.
Fixed the ignite damage was not modified by Slate affix.
Fixed Poison damage anomalies.
Fixed damage reduction provided by endurance was abnormal at high stack
Fixed incorrect damage bonuses from Relic - Wing Blade.
Revised translation errors.
Localization Plans:
Due to translation team shortages, some languages have critical errors.
Now we have some hunters to help us check English translation, very thanks for their help XD!
If you willing to help us to do the translation work, pls join to our Discord !
And we plan to fully revise all supported languages for the official release.
Thank you for your passion and patience, Hunters!

