Hello Hunters
It is finally tim for our First Major Update, called: The Cognition Update.
It was on Beta for few weeks and now it's going to the regular brench after several fixes. So here it is everything that is new on it:
Cognition System:
After level 50, you won't get Talent Points for each upgrade, but you will get Cognition Points.
Hunters can use Cognition Points to explore the potential value of things and unlock some new game content, including new core talents, new game features, etc.

The currently available cognitions are: Statue, Little Guy, Merchant, Shepherd, Doctor, Hunter, Dummy, Craftsman and Remnants.
- Statue: Unlock 10 new core talents
- Little Guy: Make Little Guy pick up more efficiently
- Merchant: Unlock product refresh and improve product quality
- Shepherd: Unlock task refresh and improve task quality
- Doctor: Unlock 4 new flask effects
- Hunter: Unlock enhanced boss
- Dummy: Unlock more action modes for the dummy
- Craftsman: Unlock the making of legendary items
- Remnants: Increase the probability of remnants appearing
Added 6 New Abyss Eye Affixes:
Pharmacist
1:
- +25% Flask effect
2:
- +25% Flask effect
- +40% Flask duration
3:
- -30% Flask base effect
- Flask effect can now stack 4 layers
- 15% less flask duration for each layer of flask
Tree Guardian
1:
- +20 Spirit power
2:
- +20 Spirit power
- +10% Dark tree's power effect
3:
- +40% Dark tree's power effect
Entropy Scholar
1:
- 25% more over time damage aggravation ratio
2:
- 25% more over time damage aggravation ratio
- +30% over time damage effect speed
3:
- 100% more over time damage aggravation ratio If the over time damage is aggravated at least 10 times
Frost Lord
1:
- 20% more Cold damage
2:
- 20% more Cold damage
- +50% Chill effect
3:
- You cannot be Frozen
- The Chill you inflict now also reduces Cold Resistance by 40%
- This effect can be multiplied by Chill effect
Thunder Sprite
1:
- 20% more Lightning damage
2:
- 20% more Lightning damage
- +25% Elemental abnormality effect
3:
- +50% Basic effect of Shock
- You cannot cause elemental abnormalities other than Shock
- The effect of Shock is also affected by Chill effect and Ignite effect
Sage
1:
- 15% more Skill power
2:
- Each different type of Slate configured for a skill will more the skill power of that skill by 5%
3:
- If a skill is configured with 7 different types of Slate, the skill will have 150% more Skill power
New Features:
- The settlement interface now allows you to use the quick confirmation key (default is Enter)
- New shortcut key for opening/closing the hunting ground portal, default is B
- New function for putting everything in the warehouse
Other Adjustments:
- Adjusted the effect of Abyss-Dancer 3: now it can more damage by up to 100%
- Dash now has a “Duration” tag
- Mikiri now has a “Duration” tag
- Adjusted the "gain XX buff after using a displacement skill" mechanism so that you can still gain buffs after using skills that do not displace but have a displacement tag (such as Summon-Spirit Blade)
- Projectiles with a “Range” tag will not be fired if the range is 0
- You can no longer switch presets in combat, but you can switch when there are no monsters and the portal is open
- Adjusted some UI and text
Bug Fixes:
- Fixed the problem that the consumption of Abyss Star is sometimes displayed incorrectly
- Fixed the problem that the resistance display of dummy is incomplete
- Fixed the problem that Burning Contract will cause Shaman's Nature Spirit to be unable to release buffs
- Fixed the problem that abnormal affixes may appear in the transformation settings
- Fixed the problem that after equipping Slate - Spirit Warrior, Mechanical Turret, and Energy Crystal, the "gained after using skills" type of effects will not take effect
- Fixed the problem that when activating Abyss-Dancer 3, the fatal effect provided by the Relic - Dancer's Veil will still be temporarily removed when being hit
- Fixed the problem that some monster skills will become abnormal after playing the game for a period of time
- Fixed the problem that the number of damage caused by each attack in the description of Stab-General does not match the actual number
- Fixed the problem that the Slate-Frozen does not take effect on summons
- Fixed an issue where Sacrifice sometimes failed to correctly cause summons to explode
- Fixed some text errors in the Korean version
- Fixed an issue where a single rockfall in the second stage of Chaos Avatar would cause damage just after the animation appeared
- Fixed an issue where the damage reduction effect in the flask did not take effect correctly
- Fixed an issue where Nirvana Wings could be resurrected repeatedly
- Fixed an issue where resources could be obtained repeatedly using the decomposition system and warehouse storage
- Fixed an issue where the displayed range of some skills did not match the actual hit range
- Fixed an interaction error between the Energy Ball and the Slate - Magma
- Fixed an issue where some timely skill power changes did not normally affect skill attributes
- Fixed an issue where the range of the Nirvana effect provided by the Chaos Atlas - Nirvana Wings was not updated in a timely manner due to the effect range
We hope you will enjoy it, stay tunned for more news in the near future!
Have a Great Hunt!!

