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Hotfix 1.4

We completely rewrote how projectiles are handled. In our stress tests the player's projectiles would destroy performance at higher amounts, thus we many hours re-writing and testing how they work. Under the new system, they are 4x more performative and have a hard cap, so too many projectiles should no longer crash the game.

Changes

  • Reworked Projectile Range

Balance

  • Porcupine: Projectile Life 2000 -> 45
  • Fire Sprite: Projectile Life 2000 -> 75
  • Fire Sprite no longer shoots as soon as it spawns