Eldritch Exterminators

Ephern Games

Released
Sep 18, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update 16

    Here is a smaller update with a new soul and gun, and some fixes. Additions - Added Arak Warbringer - Added Soul of the Brash Changes - The Are You Sure pop-up buttons are now colored Fixes - Fixed not being able to load into the game

  2. Developer post

    Update 15.2

    Changes - Removed non-standard boons Fixes - Fixed Controller Mappings not appearing in the settings - Fixed a variety of typos - Fixed various minor bugs

  3. Developer post

    Update 15.1: Various Fixes

    Here is a smaller update, including a variety of fixes and changes. Runes have been removed; a system in the works will replace them for meta-progression. Changes Removed Runes Converted Shaman and Graviton Rune into Artifacts Improvements to main menu UI Fixes Fixed Trinkets not

  4. Developer post

    Update 15: QoL & Visuals

    Here is a small QoL and visuals update. Next, we will be working on content. Additions Added Controller Deadzone Added fade transitions when switching menus Added an Are You Sure Popup Window Added the ability to delete your save The Exterminator's visual now follows the soul's c

  5. Developer post

    Update 14: The Exterminator Update

    Welcome, Wanderers!! Today is a juicy patch for you all! We have been cooking away, drawing out the essence of the vessel! Literally! You are no longer a floating gun, but an enraged Soul! With HANDS!!! No arms though, too far out of budget. That’s right, you have a character you

  6. Developer post

    An Echo From The Abyss

    Greetings Voidlings!! It’s been a while, hasn’t it? We are reaching out from the shadows of our keyboards to give you an update on the update! Our last major update introduced changes to the game's visuals, enhancing the user experience and aligning with the theme. We brought you

  7. Developer post

    Poison Balance Pass 13.6

    Balance Witch Doctor: Poison now scales off tribulation rather than enemy damage Witch Doctor: Poison Stack Range 100 - 600 -> 50 - 150 (10 - 30 seconds of poison) Poison: Max Stacks 10,000 -> 1,200 (4 minutes of poison) Poison: Tick Rate 10 -> 5 ticks per second Poison:

  8. Developer post

    Balance & Visual Pass 13.5

    Some visual improvements, a variety of balance changes, and a fix to undetected input on a controller. VFX Improved the lighting effects Improved the look of ground drops Improved the collecting soul animation Improved the shoot particles Improved the animation of the gun firing

  9. Developer post

    Balance Pass 13.4

    Another balance pass to balance the difficulty of the game better. Armaments Grim’s Delight: Fire Rate 160 -> 180 Grim’s Delight: Range 40 -> 36 Artifacts Teklan’s Feast: Pickup Range 100% -> 50% Teklan’s Ichor: Pickup Range 2% -> 1% Zillu’s Tithe: Damage 5% -> 2%

  10. Developer post

    Hotfix 13.3

    Some balance changes to critical chances, while playtesting, we found a build where the critical hit damage was in the millions! Changes Regenerate is no longer applied instantly, but rather quickly over time Increased the brightness of the Shrouded Cove Changed the name of the S

  11. Developer post

    Hotfix 13.2

    A variety of balance changes, performance improvements, and fixes. Changes When obtaining a harmony it now says what artifacts are combining Balance Harrath’s Piece: Min Damage -2 -> -4 Harrath’s Piece: Range 60 -> 40 Arcane now converts Velocity to Range at a rate of 50% G

  12. Developer post

    Hotfix 13.1

    An update with a variety of bug fixes and balance changes to prevent scaling so hard that the game’s difficulty gets trivialized. Changes Reworked Shrike’s passive Balance Teklan’s Deck: Soul Worth 12% -> 10% “Soul Worth!”: Soul Worth 2 -> 1 Helikul’s Flasks: Pickup Range 1

  13. Developer post

    Update 13: Ardent Explorer

    Fair weather to thee, oh Gluttonous Ones! Today’s update is bringing more updates and changes to many visual elements of the UI, including the health and experience UI that guides your way, literally now! Now, shrines revealed on the map will have a small compass marker pointing

  14. Developer post

    Update 12: The Beyond Update

    Greetings, Exterminators! Today’s update is a special one! To start with, we have revamped all of the enemies currently in the game to match the upgraded art for our weapons. With a shiny new coat of paint, the starving souls of the fallen will march toward you with renewed beaut

  15. Developer post

    Hotfix 11.1

    Changes Reworked the Witch Doctor Rune Fixes Fixed the Witch Doctor Rune dropping when it has already been unlocked

  16. Developer post

    Update 11: Arsenal Update

    Greetings Flagellants! As we approach the haunting season see fit to browse our new armory for a fitting weapon to protect yourself! We present your new Vessels! We are aiming to unify our art style in preparation for the manufacturer variants system coming in! These shiny new to

  17. Developer post

    Hotfix 10.3

    Fixes Fixed Bloodletter and Bombardier unlocking each other instead of themselves.

  18. Developer post

    Hotfix 10.2

    Balance Reduced the speed scaling per Tribulation Slightly reduced the size of the Beach’s vertical size Fixes Fixed not being able to unlock gun-related Souls Fixed Unstable Portals missing the Ichor Tag Fixed Banishing an artifact not reverting the color back to normal Fixed an

  19. Developer post

    Update 10.1: Balance / UI Polish / Steam Deck Verified

    Salutations, fair friends! With today’s update you can officially build your deck on the Deck! We are officially Steam Deck Verified, meaning you can battle the forces of darkness on the go, never giving them a chance to rest. Further work has gone into polishing the UI, with cha

  20. Developer post

    Update 10: The Grand Design Part 1

    This is Part 1 of our Grand Design Update. We decided not only did our game need improved visuals, but it needed lots of gameplay changes, the following patch notes are structured differently than our usual patch notes. We wanted to provide more insight into the decisions we made