Zafehouse: Diaries has been updated to v1.2.1! While balance tweaks and bug fixes feature prominently in this patch, we couldn't help but add some great new content and provide you with tools to alter the difficulty of all scenarios to your liking.
Here's a complete list of changes:
- Added: New location -- Museum. What exotic and potent relics of old await the survivors in this fascinating destination?
- Added: New dilemma -- Surveillance. Are your survivors skilled enough to breach the police station and tackle this challenge? The reward could give you all the intel you need to stay alive.
- Added: New items -- You'll have to visit the Museum to find out what they are!
- Added: New event -- Epiphany. Spend some time in the church and one of your survivors might leave their past grudges behind them.
- Added: Completely new options menu with difficulty controls. It is now possible to alter various gameplay settings via the options menu, including the rate at which zombies enter the town, the starting number of zombies in locations, resource distribution and survivor in-fighting.
- Added: Locations can now be marked with a cross by right-clicking on them and selecting the appropriate option from the drop-down menu.
- Added: DXT5 texture compression for dynamic assets (photos and notes) can now be enabled via the Diagnostics Tool. This is recommended only for system with extremely limited video memory, as it will make the game take longer to load.
- Added: If the game fails to start correctly, the next time it is run the player will be given the option to delete all configuration and user content, which may help the game load properly.
- Balance: The player will now receive a handgun and 9mm ammunition at the start of No Survivors.
- Balance: The Overwhelmed dilemma is now more likely to occur.
- Balance: By default, survivors no longer hurt each other due to bad relationships in No Survivors.
- Balance: Survivors will now take their equipment with them if the "Retreat" option is selected during the Overwhelmed dilemma.
- Balance: When retreating, survivors are more likely to pick a safe location, even if it's further away.
- Balance: Zombies are more likely to wander out of locations during assaults.
- Fixed: The audio engine should now start correctly on systems running Sound Blaster Audigy hardware.
- Fixed: If sounds have been disabled, the heartbeat effect will now fade correctly after a dilemma is resolved.
- Fixed: The orders table in the Custom Content Manager has been adjusted to remove the horizontal scroll bar.
- Fixed: Duplicate survivors should no longer attempt to join the group in No Survivors.
- Fixed: Showers will no longer be broken down for barricades.
- Fixed: The experimental display scaling option has been removed as it was causing the game to crash on some systems.
- Fixed: Discovering the vehicle for the first time in Road Kill should no longer cause a crash.
- Fixed: A crash that could occur when attempting to amputate a limb during the Infected dilemma.
- Fixed: The version text on the main menu now appears correctly on system with high DPI settings.
- Fixed: The address text on location photos in the diary is now preserved when saving and loading.
- Fixed: Added additional checks to prevent crashes related to survivor movement, survivor reanimation and zombie attacks.
- Fixed: Significantly improved video memory consumption over the course of a game. This should alleviate out-of-memory issues with long games on systems with less capable GPUs.
- Fixed: An issue where after loading a saved game, new diary entries would appear in the wrong order.