HELLO EVERYONE!!
I wanted to share a sneak-peak into the development of the next big version of Shattered Time! Please note that the visuals for these are not final and are subject to change between now, and when the update is ready!
This next big update is going to overhaul a TON of things!! First off...
NEW LOGO!
With the upcoming overhaul, I've decided to completely re-do the logo of Shattered Time!

This new logo will go live alongside the update when its finished!
REWIND MECHANIC OVERHAULED!
There's a few new mechanics that's getting overhauled in the upcoming update..!
Time Wisps!
First off, when rewinding when using the rewind button (not when dying) the player's clone from that timeline will now create a "Time Wisp" at the end of its playback, which will hold down any button nearby for 3 seconds!
This change should allow players to move through levels faster than before, and cut down the waiting time of holding down buttons!
The second big thing that's being overhauled...
Partial Rewinds!
Before, when pressing the rewind button, it would force the player to rewind ALL THE WAY back to the begining of the level, which ended up causing frustration and longer than intended level times!
To solve this, now when pressing the rewind button, time will start to rewind at 1x speed, then upon pressing the button again, the player will stop rewinding and can continue at that position!
This means any clones will also rewind, and any new clones will remember that ENTIRE PATH starting from the start of the level, to where you started the rewind!

This also includes the above Time Wisp mechanic! This means you can rewind for 1 second, play, and have your clone step on a button and create a wisp!

If the player dies however, they will rewind to the start of the level or to a level checkpoint!
NEW MECHANICS!
Alongside a bunch of mechanics being overhauled, there are brand new mechanics being added as well! As of right now, I only have a single new mechanic to show off...
Gravity Manipulation!
There are going to be new "Gravity Zones"! When inside one of these zones, the player's gravity flips upside down!

This will create interesting new levels that the player will need to constantly flip the gravity to progress, or even having to dash between gravity zones to trigger a button, then avoid the second gravity zone!
OVERHAULED LEVELS!
As talked about in a previous post, I'm reviewing ALL previous levels, and overhauling them making them more fun to play, adding new mechanics, and adding collectables!

NEW COLLECTABLE!
Also mentioned before, I'm going to be implementing a new collectable! Introducing...
Lore Tapes!
Upon collecting a Lore Tape, in the main menu the player will be able to listen to a recording that will explain the lore of Shattered Time, and how the machine came to be, and whats going on with the player character!

Collect them all for a secret ;)
SNAPSHOTS!
For those that already have the game, there is a new game branch called "Snapshots" which will allow you to play with the new levels, and mechanics early! This branch will be constantly updated with new features and levels! (Right now, the tutorial, 1-1, and 1-2 are available to play as of writing this)
For those who own Shattered Time and want to try : Right Click on Shattered Time > Game Versions & Beta > snapshot.
Closing Thoughts
While there isn't too much to show right now, I'm hard at work at improving the game to deliver an amazing game to everyone!
As I have more information I will create new Dev Logs here!
Thank you all for understanding and sticking around!
- Jessica
