HELLO EVERYONE!
I'd like to announce that I'm going to be releasing a new branch for Shattered Time called "Snapshot".
This branch will include some of the new features coming in 1.1.0, and will allow me to work closely with the community to improve Shattered Time!
HOW TO INSTALL THE SNAPSHOT :
Right Click on Shattered Time > Game Versions & Beta > snapshot.
This will start the install of the snapshot build!
DISCLAIMER :
while using this snapshot build, you WILL NOT be able to get achievements, and some/most levels will be disabled as I'm currently overhauling every levels!
26w21a PATCH NOTES :
Changes :
Overhauled the Player Rewind system
Now, when the player manually rewinds (via button, not dying), the clone attached to that movement will have a trigger, at the end of their playback, they will leave a Time Wisp behind that lasts for 3 seconds. This wisp will continue to hold down any button the clone was on originally.
This should reduce the amount of waiting around to hold a button long enough.
Overall Texture Update!
Overall Model Changes/Updates!
There's a ton of changes done to some of the models & textures in the game, the main ones are the following :
Updated the Player's Texture and Model to try to reflect the official art better.
Updated the Texture of the Friendly & Enemy Roombas
Updated the Paintings in the main menu to remove any game we do not have the rights to
Player Animation Updates!
Every player animation has been either re-done, or modified to try to make it feel better!
Modified the main menu to fix some clipping issues, and added some in construction items
All Levels now have names other than their ID
Before, the levels were named just "1-1", "1-2", etc. but now they'll also have a title! For example : 1-1 - Learning with Lasers!
Updated the difficulty of some levels
Going through all the levels, we decided that some of the earlier levels may be more difficult than intended originally, so these are the levels that were changed :
Level 1-1 (Learning with Lasers!) :
Added a new platform to make wall-jumping to the unstable gem easier
Added a new drone patrolling the unstable gem
Reduced the distance between the final laser and the exit
Fixed some texture z-fighting
All of these changes should hopefully make the level a bit more exciting, while also making it a bit easier to speedrun
Level 1-2 (Timing is Everything!) :
Increased the height of the ceiling above the first drone
Moved the position of the turret
Added a new Death Zone in the spot where the turret used to be
Expanded the room of that Button A is in
Moved the position of a few walls
Changed the position of the Unstable Gem
Expanded the level to try to try to make movement more intentional throughout the level
All these changes should make 1-2 a bit easier and more fun to play
