ver 1.0.25.110 -> ver 1.0.28.116
- Fixed script command "Attack/Shot" passing ParamAB to 16 bits.
- Added script command "Draw/String"
- Fixed reversed priority of mouse points in sprite editing
- Changed around OGG decoding
- Fixed OGG decoding (without loop)
- Changed the maximum total time for stage editing to 1,000,000, also reducing the load.
- Fixed a bug that the debug window would fall if the speed button or volume was changed while execution was stopped.
- Loop point information is displayed in BGM edit.
- Fixed a bug that caused the speed and relative angle of the script command "Move/Polar" to be interchanged.
