fast performance. better controls. tons of bugfixes. more to come.
// performance
- generated readonly symbols for constants, localization keys, research definitions
- converted 80% of managed systems to value types
- reduced network traffic significantly
- parallelized region inspector jobs
- fixed 4ms layout bug in rally inspector
- discarded legacy universe-simulation significantly reducing memory usage and increasing load times
- removed huge number of unused assets
- better audio performance
- proactively cull non-visible objects to lighten network load
// features
- new movement system: route units to specific locations with more conventional rts controls
- added critical damage system with increasing chance based on health
- new graphics menu for adjusting graphics settings
// bugfixes
- fixed inspector accidentally opening sometimes
- fixed loading overlay sometimes never going away
- disabled discharge friendly fire
- prevented supplies spawning on top of existing supplies or workers
- fixed terrain normal strength to ensure works and props aligned correctly
- fixed cursor not updating correctly over UI nor respecting UI scale settings
- fixed escape in beginning of new match destroying entire scene
- fixed multiple extra codex upgrades possible when clicking fast
- fixed scenarios starting multiple times if enter pressed in quick succession
// tweaks
- adjusted map size for Contact scenario
- weakened Spore health, attack, battery
- increased Sled attack rate
- minor adjustment to human props
- ensured fighters always automatically respond to attackers
