🛠️ Improvements:
There is now a Wyvern Boss on the map. Defeating it grants a permanent +2 popularity bonus and three Wyvern Eggs, which can be sold for a high price or gifted.


New resource: Water

Villagers now require water to stay satisfied.
New building: Well (Produces water)

The terrain of all three maps has been adjusted and slightly decorated. Resource buildings can now be placed more flexibly.
The following languages are now available (AI‑translated):
Chinese (Simplified)
Japanese
Russian
Spanish
Portuguese (Brazil)
French
Some icons have been updated. New “?” buttons have been added. It is now possible to change the building height in the village as well.
There is now an upgrade button in the castle view that allows you to upgrade wooden walls to stone walls.
When placing many buildings, the placement sound now only plays once instead of for every single building.
For some colors, the statistics were very hard to read. If the background is too bright, the text color now automatically switches to black.
🐞 Bug Fixes:
Birds sometimes spawned on the ground.
Tree leaves no longer moved.
Shortcuts did not work in the overworld.
When moving buildings, the default distance was not applied.
If the volume was turned off, this was not correctly restored after loading.
Some sounds could be heard from far too far away.
When an army was recalled, busy units were added instead of subtracted.
The AI had to build far more houses than necessary because dead units reduced the villager count.
When attack units died, the player received the resources back.
When checking whether the player was friendly with everyone, dead players were included.
⚖️ Balancing:
The difficulty scaling for unit stats has been reduced.
Running out of charcoal now only gives −3 popularity.
Charcoal consumption has been reduced.
Resource production of various buildings has been adjusted.
Weapon production is now increased by 20% per skill point instead of 5%.
Construction costs for weapon production buildings have been reduced.
The difficulty levels Easy, Medium, and Hard have been made slightly harder.
Horses now spawn faster.
📦 Miscellaneous:
Credits have been added to the main menu.
The always‑visible UI has been reduced in size.
This is the final content update for the demo! From now on, only bug fixes and possibly balancing adjustments will follow.
Look forward to the Early Access release in April 2026 — new content will return then. 😊
