🛠️ Improvements:
AIs now have completely new castles for each difficulty level. These are more challenging than the previous ones – thanks to Kekskiller for designing them 🙂. As a result, there are fewer attacks.
AIs now use different unit formations in the late game compared to the early game.


🐞 Bugfixes:
Defending melee units would simply walk past other units if they were out of range.
When multiple reachable gatehouses were roughly the same distance from the center, the one closer to the center was targeted, even if units were actually closer to a different one.
The teleport location for stuck bakery workers was sometimes not navigable, causing them to remain completely stuck.
Melee units attempted to attack flying units.
When starting a new game after a previous one, no resource carts were spawned.
⚖️ Balancing:
Human knights now have slightly increased attack range.
The defense bonus from walls and towers has been doubled.
