🛠️ Improvements:
A message now appears when a player is defeated
Performance improvements for attack mechanics
New unit: Undead Militia (Very weak melee unit, mainly serves as cannon fodder)

🐞 Bugfixes:
Clay pits and quarries could be placed outside their resource deposits
An exception occurred when placing attack units
If no save file existed, clicking "New Game" still prompted to delete an existing one
Recruit buttons for units are now slightly smaller, as part of the Pyromancer was not visible in HD resolution
When walls were destroyed during an attack, unit navigation didn’t update correctly
The Grim Reaper was not visible in the overworld army
Skulls were practically free
When units were killed, villagers were reassigned to the player
The display of working villagers sometimes didn’t update correctly
Buttons for placing units in the attack view weren’t refreshed
The number of units for AI armies was rounded incorrectly, causing Krarch to be unable to train enough units for a second attack
Skills in the UI were too close together when playing in HD
⚖️ Balancing:
The Grim Reaper now has significantly more health
The Undead Lord now uses fewer other units and more militia
Undead Militia now spawn in the Undead Castle instead of armored units
Undead armored units now cost much more to recruit
The cooldown for AI army attacks now starts only after the previous attack has landed, not when it’s sent
Arrows no longer break when hitting walls, preventing situations where units hiding behind walls couldn’t be hit
Damage of Goblin Archers has been increased
