🛠️ Improvements:
Performance improvements when placing walls
Gates now close automatically when under attack. Melee units (which cannot damage walls) prioritize and destroy the gate if there is no path to the keep. Archers do not attack gates! This means that an attack without melee units or units capable of destroying walls will always fail once the castle is fully walled in. Flying units also do not attack the gate, as they can simply fly over it (assuming I’ve fixed that)

🐞 Bugfixes:
When a flying skull died, it teleported to its target
Floating armors were unable to deal damage
⚖️ Balancing:
Units that deal damage to buildings previously only attacked other units once all buildings were gone. Now they switch to the next available target, making melee units more useful in defense
The range of the keep’s towers has been slightly reduced
