Hope everyone enjoys the smoother rebalanced 80-130 gameplay. Any bumpyness on the transition of stats and power level shouldn't be extreme except in pretty specific sector + fleet progress setups. They should generally small, and smoothed over by the Spacemas bonuses. Bigger giveaway then normal running on the Discord during Spacemas so drop bye!
Spacemas
- Event active 2025-12-19 through 2026-01-04
- Earn temporary boost upgrades, ai points, consumables and an event skin
- Unstable Transit has a new modifier active
The Rebalance
- Player at R1+ will be affected to varying degrees by stat changes due to this rebalance
- R1-R5 changed to only 3 Reinforces at 80, 90, 100
- (If you are in this section you have been set on the appropriate Reinforce)
- Galaxy artifacts no longer require Reinforces for all galaxies
- (If you are on these galaxies you may be able to apply pending upgrades)
- New sector based Reinforce upgrades from sector 100-129
- Fleet artifact upgrades may be in an odd state, such as locked but having a point in it
- FR usage in fleet battles changed to only lose half as much from taking damage, with the other half being on ship death
- FR usage in fleet battles is now rounded
- Overdrive Warp active reduced (Warp charge speed given elsewhere)
- EoC scaling changes
Other Changes
- Added background battles based on reinforces (and a setting to turn them off)
- Key shard lowered wave clear requirement to 300
- Key shard overkill no longer charges the wave requirement
- Base 6 now has prestige start upgrade(s) and shows up in the battle area
- Removed anti-fighter damage increase on capital boss fights
- Fighter damage increase per pass resets on boss fights
- Void Recuperator no longer works during capital boss battles
- Adjusted Powercell 2 upgrade order
- Adjusted Powercell UI as void power/max is no longer relevant and to improve clarity
- Added some new run modifiers to UT that unlocks in later galaxies
- UT buffed cruiser single tank mod
- Nerfed enemy missiles in UT
- V. Device inactive links now show if you have extra links available
- Separated Tether Warp upgrade buttons to Skein and Residuum
- Splice automation setting for fastest to rank now considers levels needed for required discipline gain
- Splice automation UI changed slightly in some cases for clarity
- Splice cleanse, adaptations and automation settings button can now be shift or right clicked to swap for all crew
- Added option to control auto switching tether warps when maxed
- Added a progress log in stats & info, not retroactive
- Added option to hide out of date stats on stats & info
- Added tracking for consumables used this reinforce
- Added a new late game secret achievement
- Added turret amount indicator to Sector Data entries
- Rumina warp layout sshape changed
- Tons of other minor changes that I have forgotten
- Fixed lights flickering on enemy capital excessively
- Fixed 6h timeskip consumable sometimes awarding too much
- Fixed and tweaked some broken text
