- Changed Reliability node to be damage based on enemy health percentage
- Tweaked the final choice nodes on Burst Cannon and Capital Laser to equalize timings for farming
- Increased Torpedo damage and health and slightly decreased Torpedo Capital health
- Added part scaling to the increased scaling effect on later sectors that requires Galaxy upgrades to remove
- Changed final upgrade in second galaxy to include S. damage and shields, adjusted scaling later to compensate
- Splice screen now blocked until reaching Sector 117
- Forced Splice Aspects to be in order of growth requirements when you have more then 1
- Added Mastery Gain stat display to Crew Splice area
- Added Info help tooltip to Splice area
- Adjusted offline Capital kills to be a bit faster by default but less of an increase from Void Recuperator
- Fixed Core loadouts not having a node selected in some cases
- Fixed issue where you could lose a Humanity/Corruption point on reinforce if you didn't spend it first
- Fixed Adaptation Speed stat not working offline
- Fixed overdrive siphon to give active time properly when gaining excess charges
- Fixed Burst Cannon sometimes charging when it shouldn't
- Fixed fleet battles not saving the new better clear in some cases
- Fixed issue with warp location being rotated out mid warp
- Fixed Aspects not resetting correctly on Reinforce
- Fixed a Research cost again
- Fixed Point Defense Amp +1 chain node to not instantly go to 0 on taking amp damage
- News and updates
- Unnamed Space Idle
- Version 0.61.1.5
Source: Steam Community (opens in a new tab)
