General Notes
We've got quite a few minor bugs we're addressing in this patch. There are still roughly 60~ outstanding bugs that will be addressed with the "big" AI Patch in mid-late October.
What's ahead?
We're formalizing our Q4 / 2025 Roadmap and will have some information on that up this month. We'll also be hosting a fun "casual" event in late November once these next couple big builds roll out.
- Diplomacy system (this will introduce more team/coop mechanics as well)
- Full keyboard shortcuts & hotkeys (customizable)
- In-game Tech Tree
Adjustments:
- Minor Sound Adjustment (Lumber camp no longer sounds like coins)
- Buildings have a terrain decal under them (this will be adjusted further)
- Hover text on destroy button
- Balance adjustments (higher starting lumber + lumber mill now requires wood instead of food)
Bugs Addressed:
- Trading unit's name is mismatched between the recruitment in Marketplace and the unit's title
- Units have an outline flashing visible without being selected
- Debug text is visible in all animals' names
- Some units are not selected when inside a click & drag selection under different camera angles
- Research queue icon is missing for the first technology in a queue in Homestead and University
- Recruitment UI is visible in two locations
- User can select unit with click & drag selection only when the entire model is inside a selection box
- Player counter on Colony server shows different number of active and registered players than the actual in-game number
- User cannot zoom in & out when hovering the mouse over UI elements
- Click & drag selection box gets inverted while player drags it beyond map's boundary
- Pressing the 'Cancel' button from a Chat Panel sends the written message
- Era advancement research is not cancelled after destroying Homestead
