General Commentary
We pushed another mini patch out last week, here are the belated notes. "You keep saying mini patch, I'm not sure you know what that means."
New Items
- Added a visual pop-up when colonists drop off resources
- Additional SFX for resource gathering (these are still univeral, but we'll be moving to localized sounds asap)
- Buildings are now visible as soon as any tile is discovered, this should address those issues with the FoW
- Added hover text for the Destroy button to avoid Players making a mistake
Bug Fixes
- Some typo fixes.
- Resource capacity is no longer limited and can go much higher
- Made some improvements to the water shader to have better visuals compared to the light angle
- Some units are not selected when inside a click & drag selection under different camera angles
- User can select unit with click & drag selection only when the entire model is inside a selection box
- Player counter on Colony server shows different number of active and registered players than the actual in-game number
- Units have an outline flashing visible without being selected
- User cannot zoom in & out when hovering the mouse over UI elements
What's in the near term pipeline?
- Much improved spawn points next week. Hopefully no more spawning into an enemy village and the occasional impassable terrain.
- Revised Primitive Era Building Visuals
- Additional Starting Colonist Options
- Roughly sixty bug fixes in the pipeline (literally), thank you Playtesters and QA Team
And... BIG Patch
- Vastly improved AI for Pathfinding, Combat, and Colonist/Unit behavior
- New Map/Terrain System
- Much Improved Chat
- Diplomacy Mechanics
- Server Notifications (Players Joining/Leaving/Era Advancements and so on)
