The game should play the same, but the camera should overall feel smoother. Also fixed a couple janky issues like the player's legs "sliding" into place at the start of a level.
changelist
fix for camera rotation running in fixed timestep instead of every frame causing it to look jittery on high refresh rate monitors
fix for circle strafing around an object causing the object in the center of the screen to look jittery
fix for laser sight jitter on high refresh rate monitors
fix for player legs "sliding" into place at start of level
fix for player legs not keeping up with camera position when player is moving very fast
fix for blood rendering on top of some materials like the gate/rail texture
