Greetings Fellow Dwarves!
We are releasing a new hotfix onto TheNextUpdate branch with some more fixes we've tracked down. You can access this branch with the code UpdateNow321. This will be left to run over the weekend and be set live Monday if there aren't any unforeseen problems.
We are busy in the back end preparing for the next anvil update as well, details of which will be released at a later time. We hope you will enjoy it when it arrives and thank you so much for all your support. We have been noting down your suggestions for features and QoL requests, and we will try to get round to as much as we can over the coming anvil updates as we make Orebound into the game we all see it has the potential for.
0.0.0.66o
Fixed having two elevators side by side causing a crash fixed
Fixed closing signs in the citadel that would stay up, can close with escape
Doors blocking clients randomly should be fixed, the back end of how doors work is changed to sort this issue.
Portable drills should have "locked in" animation played on clients who join after a drill is placed
Portable drills won't be playing their drill sound when a player joins if the drill is off
Portable drills will properly play drill rotation animation for new joining players if on
Changed order of tutorial, the food and hunger section now comes before the mining section
Fixed Gem infuser not working correctly in multiplayer
Fixed Gem Tombs not working correctly in multiplayer
Fixed Compass not picking up Gems for clients
Fixed tomb doors being hearable on server from anywhere in the map when opened
