My fellow Dwarves, we have been silent toiling deep in the research centres and alchemists halls (coding non stop) and finally, it's been requested and we've been hounded for this since day one, but it is here!
And we are happy to save that we are pushing now to TheNextUpdate branch the coming Anvil update 2, the multiplayer update! With it, as well as getting multiplayer support fully working, comes several other changes.
The multipalyer menu can be found inside the Citadel relay, where there is a new multiplayer option, where you can choose to host a new game or load up an existing game!
Yes that is right, all your current old games should be multiplayer ready. However we highly advise before you invite someone to your already created Dwarven stronghold you first load up the game, save the game on a new save, and use this new save for your multiplayer.
A note, you have to load up multiplayer game from inside the citadel relay multiplayer menu. If you try load up a game from multiplayer from inside an already multiplayer game, it'll turn to singple player.
We have plans for the future, including seeing your friends inside the Citadel where you can meet up. More to be expanded on at a later time.
Alongside multiplayer are some optimizations, some fixes and rebalancing to the Kings quest board to improve the Dwarven experience.
So go fourth, dig for the King, expand the Dwarven lands, and claim the three gems!
Dig deep and hold!
Features
- Maximum of 10 players
Quests
- The quest tracking now can be tracked via group, which is controlled by the host. There is option in the settings to turn this off.
- The Finest dwarven lumbar quest reward will give a navigator and gold to all joined players
- New quests in the Kings Quest board to complete!
- The blow them up quest has a reward reduction.
- All other quests have a reward improvement
- All quests in the construction section have seen their requirements halved.
World
- Tunnel orcs have been re-added. They will now spawn if they are too near a base. But expect sometimes they'll move around and get curious.
Buildings
- Machines now show how many items they need and make a minute.
- Citadel relay options have new UI.
- Multiplayer option added to citadel relay.
- The build menu has been updated with UI changes.
Misc
- The navigators are changed and all shows ores in the world, their different is their range. Their old functionality still works though.
- Inside of the settings menu there is a resync button for multiplayer for clients to resync their voxel world if they find things are not lining up properly.
- A multiplayer list to show the connected players in your game. By default the hotbar is p.
- The mining helmet has been given a nice little candle flame when it is turned on.
- An alert will appear when a player dies and when a player kills another player.
- Different way of loading up the voxel world edits. Should be faster now.
- The camera height has been shifted up slightly so you actually look other dwarves in the eye now, instead of the nose being at camera height.
- Location of Ore navigator in tool station is closer to the top of the menu.
- Lights don't say they are interactable.






