

Another month in the books and summer is nearly over. A good bit of my work involved merging my demo build with the main build, making sure everything connected and worked correctly. I finished building the under water biomes and started building out the surrounding area/region that involves the demo dungeon.
- Merged scripts, audio/music, tiles, character models and other related assets from demo build to main build
- Coral Cave map and underwater city created
- Added spawns to coral cave, kelp forest, ship graveyard
- Adjusted lighting on multiple maps to better fit the theme/biome
- Changed entry points to most underwater areas ('zone ins'), changing the overall layout of the underwater biome
- Refactored shield block skill to be more efficient/make more sense under the hood
- Created player journal system for in-game note taking
- Modified damage logic formula to calculate dex and have a % chance to critically hit! Crits are now in the game.
- Fixed some navigation in crypts
- Bears now exist in Ivywood
- Added stats, animations and placement/spawns of bears
- Re-scripted several doors to be more efficient
- Made an underwater city
- Began work on north Ivywood and the northern, snowy/frozen region of the game (3 maps, more to come)
Until next time and don't forget to wishlist or follow me on itch!
https://store.steampowered.com/app/2467200/Realms_and_Ruins_Abencor/
