

Hey everybody! Here's my update for the past month! Lot's of work done, lots more to do!
- Created a new tile
- Built out Sea Cave, including unique dungeon mechanic. Walls/ceilings are still needed
- Completed animations on water objects
- Began initial underwater biome map creation. (more to come)
- Built out Sea Cave, including unique dungeon mechanic. Walls/ceilings are still needed
- Added turrets to Bastion of the Prism (a previously broken engine feature)
- Raised the roof on certain rooms in Bastion of the Prism to fit bigger baddies
- Fixed Shock projectile to remove itself
- Shock projectile now plays a shock sound on hit Sound is too disruptive, and has been removed
- Added an exit to Bastion of the Prism
- Created boss for sea cave, including animations and special attacks/boss mechanics
- Updated weeks worth of internal development documentation
- Redid sea cave map with new tiles to be less monotonous
- Created an debuff system, where visual feedback (outside of message log) shows when you are poisoned, stunned, etc
- Modified wolf pelt sell price
- HP bar is now draggable
- Selling items now rounds the value to a nice whole number
- Completed quest scripting that allows access to the underwater biome
- Implemented the basics for a multi save system, including UI and hotkey shortcuts to allow multiple saves (saves write to user appdata folder)
- Created some unique treasures for the sea cave
- Modified UI to show HP and MP bar
- Added a "special" ability tab on the ability UI
- Added an additional map to the sea cave
- Created a new tile
- Redid sea cave map with new tiles to be less monotonous
- Completed animations on water objects
- Began initial underwater biome map creation (more to come)
That's it for this month! Keep following for more and don't forget to wishlist on steam and follow me on itch!
https://realmsruins.itch.io/realmsandruinsabencor/devlog/745479/june-2024-update-things-are-going-swimmingly
